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Kamen Rider City Wars Ripped

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WhiteVN606
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Kamen Rider City Wars Ripped

Post by WhiteVN606 »

Hello, can I ask how to get the Model and Audio from Kamen Rider City Wars ? I read the article discussing this game, but I don't know how and how to do it. Can you help me by showing you with pictures? That will make it easier for me to understand. I hope everyone will show me how to get the Model and the bones. Thanks. :(
Last edited by WhiteVN606 on Mon Feb 08, 2021 4:10 pm, edited 1 time in total.
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

If there's something wrong like Topic's mistake, ... Remind me. Thank you.
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 »

Did you read here:
shakotay2 wrote: Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

I do not understand in the "Hex2Obj" to make a skeleton, when I use Make_Obj when I export the file, it is not separate as hands, head, body, ...
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

Thanks, but making Model with Make_obj it doesn't separate
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

Is that we need to do it ourselves?
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

shakotay2 wrote: Mon Feb 08, 2021 8:00 pm Did you read here:
shakotay2 wrote: Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj?
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

And if you don't mind, can you show me how to get the skeleton too? :o
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 »

WhiteVN606 wrote: Tue Feb 09, 2021 4:02 am Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj?
You need to know 'C' (a programming language) to use CodeBlocks.
(If you don't know 'C': it's a rather long way to learn it, usually takes months.)
WhiteVN606 wrote: Tue Feb 09, 2021 5:36 am And if you don't mind, can you show me how to get the skeleton too? :o
I didn't get skeletons from Kamen Rider so far and there's no plans to do so, sorry.

btw: please avoid double postings. You can edit your posts to add lines.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

I opened something in Code: Block and I saw the Script section, I changed it by pasting Patch. But the model does not separate.
Btw, I have learned about C programming language.
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 »

If you uploaded the model I could check it.

btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

shakotay2 wrote: Tue Feb 09, 2021 2:48 pm If you uploaded the model I could check it.

btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
ok, i will upload later, thanks for showing me that hex2obj "can't get bone"
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 »

I assume you used the patch from here:
shakotay2 wrote: Mon Mar 16, 2020 12:45 pm
Then the 2nd mesh of MDL__B00092_92.prefab (shirt) should be created. (Worked for me.)

Had no other models to test, afair, so no guarantee that it works for other models.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars Ripped

Post by WhiteVN606 »

shakotay2 wrote: Tue Feb 09, 2021 10:45 pm I assume you used the patch from here:
shakotay2 wrote: Mon Mar 16, 2020 12:45 pm
Then the 2nd mesh of MDL__B00092_92.prefab (shirt) should be created. (Worked for me.)

Had no other models to test, afair, so no guarantee that it works for other models.
Here is my file: http://www.mediafire.com/file/czf20p9g9 ... g.obj/file
I use pacth code but it does not separate the parts. Maybe I made a mistake or misused the software, ...
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Re: Kamen Rider City Wars Ripped

Post by shakotay2 »

I'd need the prefab file! (The Makeobj_log.obj is of little use for me other than asking: "what do you miss? The result looks complete to me."
.
complete.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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