Hi guys,
This is Artifex Mundi (Godot Engine) textures. .stex extension. I need help with export import image files. Thanks...
https://www.dosya.tc/server33/dh9pjq/font_en0.stex.html
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Artifex Mundi .stex images
-
- advanced
- Posts: 75
- Joined: Tue Jun 30, 2009 11:35 am
- Location: Turkey
- Has thanked: 30 times
- Been thanked: 5 times
Re: Artifex Mundi .stex images
I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the data. I have never figured out what the compression algorithm is.
Today I saw this format and I remembered it. I searched for related information and found that someone had figured it out. It turned out to be LZ4 compression.
Thanks to personperson for the compressed format information.
viewtopic.php?f=33&t=22640
So I wrote a script to help you import and export. Hope it helps you.
My current method is to decompress the data, modify it and import it back, and remove the compression flag.
I did that in my project at the time and it worked.
**Edited""
Added DXT5 Support.
Today I saw this format and I remembered it. I searched for related information and found that someone had figured it out. It turned out to be LZ4 compression.
Thanks to personperson for the compressed format information.
viewtopic.php?f=33&t=22640
So I wrote a script to help you import and export. Hope it helps you.
My current method is to decompress the data, modify it and import it back, and remove the compression flag.
I did that in my project at the time and it worked.
**Edited""
Added DXT5 Support.
You do not have the required permissions to view the files attached to this post.
Last edited by Allen on Sun Feb 14, 2021 11:11 am, edited 1 time in total.
-
- advanced
- Posts: 75
- Joined: Tue Jun 30, 2009 11:35 am
- Location: Turkey
- Has thanked: 30 times
- Been thanked: 5 times
-
- advanced
- Posts: 75
- Joined: Tue Jun 30, 2009 11:35 am
- Location: Turkey
- Has thanked: 30 times
- Been thanked: 5 times
Re: Artifex Mundi .stex images
Allen,
Script does'nt work on some files. What is the problem? I am attaching a sample file...
Script does'nt work on some files. What is the problem? I am attaching a sample file...
Allen wrote: ↑Thu Feb 04, 2021 3:55 pm I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the data. I have never figured out what the compression algorithm is.
Today I saw this format and I remembered it. I searched for related information and found that someone had figured it out. It turned out to be LZ4 compression.
Thanks to personperson for the compressed format information.
viewtopic.php?f=33&t=22640
So I wrote a script to help you import and export. Hope it helps you.
My current method is to decompress the data, modify it and import it back, and remove the compression flag.
I did that in my project at the time and it worked.
fmt_ArtifexMundi_stex.zip
You do not have the required permissions to view the files attached to this post.
Re: Artifex Mundi .stex images
Updated, they are in DXT5 format.oyunceviri wrote: ↑Sat Feb 13, 2021 4:08 pm Allen,
Script does'nt work on some files. What is the problem? I am attaching a sample file...
I still remember that there should be other formats, but many years have passed and I don’t have more samples.
It can work for the current game.
-
- advanced
- Posts: 75
- Joined: Tue Jun 30, 2009 11:35 am
- Location: Turkey
- Has thanked: 30 times
- Been thanked: 5 times