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Artifex Mundi .stex images

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oyunceviri
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Artifex Mundi .stex images

Post by oyunceviri »

Hi guys,

This is Artifex Mundi (Godot Engine) textures. .stex extension. I need help with export import image files. Thanks...

https://www.dosya.tc/server33/dh9pjq/font_en0.stex.html
Allen
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Re: Artifex Mundi .stex images

Post by Allen »

I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the data. I have never figured out what the compression algorithm is.
Today I saw this format and I remembered it. I searched for related information and found that someone had figured it out. It turned out to be LZ4 compression.

Thanks to personperson for the compressed format information.
viewtopic.php?f=33&t=22640

So I wrote a script to help you import and export. Hope it helps you.
My current method is to decompress the data, modify it and import it back, and remove the compression flag.
I did that in my project at the time and it worked.

**Edited""
Added DXT5 Support.
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Last edited by Allen on Sun Feb 14, 2021 11:11 am, edited 1 time in total.
oyunceviri
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Re: Artifex Mundi .stex images

Post by oyunceviri »

Working great. Thanks :)
oyunceviri
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Re: Artifex Mundi .stex images

Post by oyunceviri »

Allen,

Script does'nt work on some files. What is the problem? I am attaching a sample file...
files.zip
Allen wrote: Thu Feb 04, 2021 3:55 pm I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the data. I have never figured out what the compression algorithm is.
Today I saw this format and I remembered it. I searched for related information and found that someone had figured it out. It turned out to be LZ4 compression.

Thanks to personperson for the compressed format information.
viewtopic.php?f=33&t=22640

So I wrote a script to help you import and export. Hope it helps you.
My current method is to decompress the data, modify it and import it back, and remove the compression flag.
I did that in my project at the time and it worked.
fmt_ArtifexMundi_stex.zip
You do not have the required permissions to view the files attached to this post.
Allen
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Re: Artifex Mundi .stex images

Post by Allen »

oyunceviri wrote: Sat Feb 13, 2021 4:08 pm Allen,

Script does'nt work on some files. What is the problem? I am attaching a sample file...
Updated, they are in DXT5 format.
I still remember that there should be other formats, but many years have passed and I don’t have more samples.
It can work for the current game.
oyunceviri
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Re: Artifex Mundi .stex images

Post by oyunceviri »

Working!!! Thanks Allen.
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