daemon1 wrote: ↑Mon Mar 30, 2020 9:04 am
1. run "detroit anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.
Hey daemon, did you find Chloe's animations ?
Hard to find them in this huge list.
Please make a video tutorial example on YouTube how to export 3D models from Detroit Become Human, because iam want this, but if iam open Detroit.exe file iam can't write nothing and nothing is written there is just a black screen. And it's the same with all the exe files in the zip file you gave in the attachment. PS: I want to extract 3D models from the PC version. Please HELP.
Please make a video tutorial example on YouTube how to export 3D models from Detroit Become Human, because iam want this, but if iam open Detroit.exe file iam can't write nothing and nothing is written there is just a black screen. And it's the same with all the exe files in the zip file you gave in the attachment. PS: I want to extract 3D models from the PC version. Please HELP.
Hi! Happy New Year everyone!
Thank you so much for these lovely tools, but I keep getting "model X not found" error. I did follow the instructions.
What should I do to fix this?
Thank you in advance to anyone who helps...
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hi possible to make a script just to convert all the animations to smd, it would be easier for the job i want to do i would like to see all the animations thanks
Hi! I am writing a blender importer for your converted .ascii models.
I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.ascii) this happens, but onlu with some models (which have vertex normals data). So what is wrong with faces indices and how do I fix it?
Thanks for your work!
rabbitator wrote: ↑Thu Jan 28, 2021 1:26 am
Hi! I am writing a blender importer for your converted .ascii models.
I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.ascii) this happens, but onlu with some models (which have vertex normals data). So what is wrong with faces indices and how do I fix it?
Thanks for your work!
You could always just import the .mesh.ascii files into Blender using this script: https://github.com/johnzero7/XNALaraMesh or reverse-engineer it's code for your own.
DanielTravis wrote: ↑Mon Jan 04, 2021 7:13 pm
What should I do to fix this?
I don't know if you still need help. Cmd is running in the wrong place. The tools is in a different location. Cannot find the cmd "ini" file.
Basically watch the tutorial video I made.
Those who still have problems can take advantage of them.