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Shin Sakura Taisen / Sakura Wars (PS4)
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Shin Sakura Taisen / Sakura Wars (PS4)
Looks like everything in this game is in a .pac container, looking at the header of the file it seems they are using an updated version of the one they used for Sonic Forces:
Which has a header that reads "PACx301L" and for which there's an experimental bms script:
http://aluigi.altervista.org/bms/sfpac.bms
Anyways, if anyone wants to try and extract stuff from them it doesn't seem to be compressed or encrypted, here are a few example files:
https://mega.nz/folder/kHh2XAxJ#3x1UJrYQObx-t1Gsu4LOLw
You do not have the required permissions to view the files attached to this post.
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Re: Shin Sakura Taisen / Sakura Wars (PS4)
You can use Switch Toolbox to unpack the archive properly. Model files are ".model" and seem to be same/similar to previous Hedgehog Engine games. I guess there should be bunch of importers around. If not you can try this for a quick OBJ output : viewtopic.php?p=157955#p157955
Re: Shin Sakura Taisen / Sakura Wars (PS4)
I'm slowly making a blender script for the hedgehog engine. Mesh and UV are easy. I'm still looking into how the normals are stored. I also have enough info for getting weights but just need to work on the skeleton's bone positions.
Re: Shin Sakura Taisen / Sakura Wars (PS4)
A bit of a late reply but here is the script i've written so far. Even managed to get animations working for the most part. Code isnt perfect but it's worked well for me so far.
Github Link
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Re: Shin Sakura Taisen / Sakura Wars (PS4)
Thank you for creating the script! It certainly works with model files.
Like the killercracker script, the character animation doesn't work properly, are there any plans to fix it?
Like the killercracker script, the character animation doesn't work properly, are there any plans to fix it?
Re: Shin Sakura Taisen / Sakura Wars (PS4)
can you give some examples? Admittedly most of my animation testing was using the the mario olympics animations and only a handfull of mech animations. One thing i noticed though is that sometimes the scale value has some weird values despite not being needed for the animation. I've been debating on putting a checkbox to toggle scale use.einherjar007 wrote: ↑Sat Jan 16, 2021 8:18 am Thank you for creating the script! It certainly works with model files.
Like the killercracker script, the character animation doesn't work properly, are there any plans to fix it?
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Re: Shin Sakura Taisen / Sakura Wars (PS4)
Hello, excuse me, are you going to publish the models to download? since I'm interested in the character Hatsuho Shinonome
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Re: Shin Sakura Taisen / Sakura Wars (PS4)
Is there a way to find the passcode to unpack the initial PKG file everything is stored in?
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Re: Shin Sakura Taisen / Sakura Wars (PS4)
The passcode for any game available for downloading is "00000000000000000000000000000000" with fakepkg.TheSuperSpinD wrote: ↑Fri Jan 22, 2021 9:40 pm Is there a way to find the passcode to unpack the initial PKG file everything is stored in?