Thanks, guys!
What about filenames?
And where game texts? )
---
Here music (RAW) to OGG to MP3 converter
https://mega.nz/file/TvRCmLjS#bXmyMfLsr ... nfNYp2tHmA
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[RELEASE] [ENG] [STEAM] Cyberpunk 2077
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
It use some hash for file names just like Watch Dogs, Hitman, RE engine, etc.
So we must hook filenames. Maybe Ekey will do it.
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
Official BMS script by aluigi
http://aluigi.org/bms/cyberpunk_2077.bms
Also would be great to see a fresh version of CR2WTools by rfuzzo
This not support this version of files.
https://github.com/rfuzzo/CR2WTools
http://aluigi.org/bms/cyberpunk_2077.bms
Also would be great to see a fresh version of CR2WTools by rfuzzo
This not support this version of files.
https://github.com/rfuzzo/CR2WTools
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
How did you guys even open the files? Are you using the PS4 version or Steam one?
Looking for someone patient enough to teach me how to write noesis plugins
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
Hi!
I updated my cp77Tools to support decompression of extracted files from .archives.
Also included is a very experimental first read-only File viewer for some of the files (CR2W file format from CDPR).
https://github.com/rfuzzo/CP77Tools/releases/tag/0.1.1
I updated my cp77Tools to support decompression of extracted files from .archives.
Also included is a very experimental first read-only File viewer for some of the files (CR2W file format from CDPR).
https://github.com/rfuzzo/CP77Tools/releases/tag/0.1.1
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
Most up-to date cr2w.dll for witcher 3 is found here: https://github.com/Traderain/Wolven-kit ... enKit.CR2WHaoose wrote: ↑Tue Dec 08, 2020 7:36 pm Also would be great to see a fresh version of CR2WTools by rfuzzo
This not support this version of files.
https://github.com/rfuzzo/CR2WTools
And this is the repo we are actively devolping. The file format afaik is the same, but it seems that most classes are out of date, as well as new classes.
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
I was able to decrypt the .dat files
https://zenhax.com/viewtopic.php?f=5&t=14572
Need some kind of drop and drag ripper for the .dat files if possible.
https://zenhax.com/viewtopic.php?f=5&t=14572
Need some kind of drop and drag ripper for the .dat files if possible.
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
I updated my tools to extract archives with correct filenames and paths (almost all files).
https://github.com/rfuzzo/CP77Tools/releases
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Here's my hook for filenames.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.
Download
Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.
Download
Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
Last edited by eprilx on Sat Dec 19, 2020 8:58 pm, edited 2 times in total.
Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Is/ will there be a tutorial? I'd really like to get Johnny's model if possible