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[RELEASE] [ENG] [STEAM] Cyberpunk 2077

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Haoose
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by Haoose »

Thanks, guys!
What about filenames?
And where game texts? )
---
Here music (RAW) to OGG to MP3 converter
https://mega.nz/file/TvRCmLjS#bXmyMfLsr ... nfNYp2tHmA
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by eprilx »

Haoose wrote: Tue Dec 08, 2020 6:02 pm What about filenames?
And where game texts? )
It use some hash for file names just like Watch Dogs, Hitman, RE engine, etc.
So we must hook filenames. Maybe Ekey will do it. :D
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by Haoose »

Official BMS script by aluigi
http://aluigi.org/bms/cyberpunk_2077.bms

Also would be great to see a fresh version of CR2WTools by rfuzzo
This not support this version of files.
https://github.com/rfuzzo/CR2WTools
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by dimis9138 »

How did you guys even open the files? Are you using the PS4 version or Steam one?
Looking for someone patient enough to teach me how to write noesis plugins :(
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by rfuzzo »

Hi!

I updated my cp77Tools to support decompression of extracted files from .archives.

Also included is a very experimental first read-only File viewer for some of the files (CR2W file format from CDPR).

https://github.com/rfuzzo/CP77Tools/releases/tag/0.1.1
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by rfuzzo »

Haoose wrote: Tue Dec 08, 2020 7:36 pm Also would be great to see a fresh version of CR2WTools by rfuzzo
This not support this version of files.
https://github.com/rfuzzo/CR2WTools
Most up-to date cr2w.dll for witcher 3 is found here: https://github.com/Traderain/Wolven-kit ... enKit.CR2W
And this is the repo we are actively devolping. The file format afaik is the same, but it seems that most classes are out of date, as well as new classes.
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by Haoose »

dimis9138 wrote: Tue Dec 08, 2020 8:08 pm How did you guys even open the files? Are you using the PS4 version or Steam one?
GOG preload )
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by cjdung »

How can we deal with the .dat file or anyother type of files extracted from quickbms?
It will be nice if someone can make tools for this. :D
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by eprilx »

cjdung wrote: Thu Dec 10, 2020 8:08 am How can we deal with the .dat file or anyother type of files extracted from quickbms?
It will be nice if someone can make tools for this. :D
https://github.com/rfuzzo/CP77Tools
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Post by Sharppy »

I was able to decrypt the .dat files
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https://zenhax.com/viewtopic.php?f=5&t=14572

Need some kind of drop and drag ripper for the .dat files if possible.
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Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Post by rfuzzo »

cjdung wrote: Thu Dec 10, 2020 8:08 am How can we deal with the .dat file or anyother type of files extracted from quickbms?
It will be nice if someone can make tools for this. :D
I updated my tools to extract archives with correct filenames and paths (almost all files).
https://github.com/rfuzzo/CP77Tools/releases
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Post by eprilx »

Here's my hook for filenames.
If you want to contribute to Cyberpunk 2077 modding tool, please use this.

Download

Currently missing filenames is about 50.000 / 600.000 knowed filenames.
You can download knowed filenames here.
Last edited by eprilx on Sat Dec 19, 2020 8:58 pm, edited 2 times in total.
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Post by Synrvrer3 »

Is/ will there be a tutorial? I'd really like to get Johnny's model if possible :)
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Post by AxelNoir »

Second this.
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Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Post by spennser »

would this work for sound effects?
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