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Dragons rise of berk Ludia

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tontonGrim
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Dragons rise of berk Ludia

Post by tontonGrim »

Hello,

I would like to extract textures, 3d models and animations from the game Dragons rise of berk on mobile from Ludia (mobile android version)

I think I succed to extract the files with Quickbms (ok for pvr and wav files), but I get some .dat files, which I cannot read with Neosis ...

Could someone help me on this?

Thank you

ps: i joined a this mail a example of folder with .dat files
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Acewell
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Re: Dragons rise of berk Ludia

Post by Acewell »

headerless model files :D
000004be.png
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tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello, Acewell


Thank you for your comeback.

is this a model contained in the file?

If so what did you use as a tool to do this?

can we recover the meshes and the animation (I would like to import them into unity after)

i tried to use neosis to extract some things
but without success

You are a joker because you don't tell me anything! ... :D

i tried to go here...:
viewtopic.php?t=10894

But is too complicated for me ...

Tontongrim
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Re: Dragons rise of berk Ludia

Post by Acewell »

tontonGrim wrote: Wed Oct 21, 2020 8:09 am is this a model contained in the file?
yes this was the model in the 000004be.dat sample
tontonGrim wrote: Wed Oct 21, 2020 8:09 am If so what did you use as a tool to do this?
i used Hex2obj and Hxd and windows calculator
tontonGrim wrote: Wed Oct 21, 2020 8:09 am can we recover the meshes and the animation
you can get anything you want if you know what to look for in hex editor. :D
tontonGrim wrote: Wed Oct 21, 2020 8:09 am You are a joker because you don't tell me anything!
the offsets and counts in the image tells you everything. :)
tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello Acewel

Thank you,

i repeated your parameters and i found the mesh for the 000004be...

but how find the otht parameters for others files ? (ex for the 00000497.dat etc.... he have more 40000 files !!!! ... :((((( )

i refind this topic:
viewtopic.php?t=20733

But I don't understand how Hex2Obj works ....(and i m french.... ;-) )

is there any other way than using hex2obj?
tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello,

I come back !

I used Models Researcher 2.7 with the file 00000497.dat (see attach file).

I found the vertices (see attach file), but i cant find the faces..... can you help me ?
files.7z
Best regards
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Acewell
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Re: Dragons rise of berk Ludia

Post by Acewell »

face indices start at 0x13128
looks like there is 8016 of them. :D
tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Thank you Acewell,

i tried it but i have error message "mismatch of faces and vertices"...
(see the picture)

Where is the problem ? format of face ? padding ? i tried several parameters but without success

i don't understand why ... :cry:
Capture d’écran 2020-10-31 175241.png
ps : i put 8016 in count parameters but i have a other message "can not read data" the system is out of limit, for the moment i put 10 in the count parameters (see the picture)

thank you for your help
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Acewell
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Re: Dragons rise of berk Ludia

Post by Acewell »

i guess you need to change the Type for faces to "short".
00000497dat.png
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tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello Acewell,

thank you very much for your help !

I tried to choose "short" in the type of face, but it's not sufficient...

But i don't understand why, if i use Hex2Obj i can create a good obj and texture (with your informations)

but if i want try to do the same thing with 3D models researcher....

I can't do.... and i obtained this..... :cry:

I tried to modifing padding, padd inter etc.... but nothing...

Thank you

ps: In your previous picture, at what corresponding the FVFSive parameter ?
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Re: Dragons rise of berk Ludia

Post by Acewell »

tontonGrim wrote: Mon Nov 02, 2020 9:06 pm In your previous picture, at what corresponding the FVFSive parameter ?
FVFsize is the stride in bytes for vertex information. i don't use
3dmodel researcher so i can't help you there, maybe ask the developer.
Lazov
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Re: Dragons rise of berk Ludia

Post by Lazov »

00000497.dat_Tue_Nov__3_15-56-24_2020.png
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tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello Mr Lazov !

Thank you very much, it' works ! :)

i don't know how you do to find the good parameters in particular the "padding" parameters... can you explain me ? i don't know how find this information...

Now I will start to search the textures..

Thank you very muh for your help.

I go back to train again, to find the parameters from a other models with your informations :)
tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

i think understood the vertices and faces parameters :) thank to you !
Capture d’écran 2020-11-07 180136.png
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Last edited by tontonGrim on Sat Nov 07, 2020 6:21 pm, edited 1 time in total.
tontonGrim
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Re: Dragons rise of berk Ludia

Post by tontonGrim »

Hello,

Now i would like find the texture, i think be near to the solution.

but it's not perfect... can you help me ? (you have files attachments: .ab file and texture file in the next post)
Capture d’écran 2020-11-08 123646.png
thank you
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Last edited by tontonGrim on Sun Nov 08, 2020 12:51 pm, edited 3 times in total.
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