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[HELP] Obscure 2 .hvp tool

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darkobscure
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

How can I make this its not working
Saeid0034
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Re: [HELP] Obscure 2 .hvp tool

Post by Saeid0034 »

darkobscure wrote: Mon Oct 19, 2020 3:36 pm How can I make this its not working
put hvptool.exe and your hvp into one folder
open commend line and move to that folder and use this commend to unpack it

Code: Select all

hvptool.exe /e YourFile.hvp a_output_folder
darkobscure
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

Sorry it gives me an error :( "dns server not enough for zone"
Saeid0034
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Re: [HELP] Obscure 2 .hvp tool

Post by Saeid0034 »

darkobscure wrote: Mon Oct 19, 2020 5:01 pm Sorry it gives me an error :( "dns server not enough for zone"
its a windows problem, try to search error in google and fix it
darkobscure
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

Saeid0034 wrote: Mon Oct 19, 2020 5:22 pm
darkobscure wrote: Mon Oct 19, 2020 5:01 pm Sorry it gives me an error :( "dns server not enough for zone"
its a window problem, try to search error in google and fix it
I found a solition called sfs/scannow but it didnt work. It gives the same problem again and again and yeah its turkish
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Saeid0034
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Re: [HELP] Obscure 2 .hvp tool

Post by Saeid0034 »

darkobscure wrote: Mon Oct 19, 2020 5:35 pm I found a solition called sfs/scannow but it didnt work. It gives the same problem again and again and yeah its turkish
you doing it all the way wrong
first of all why hvptool.exe is 0 byte :|

follow this step
click in The part I specified in bottom photo and type cmd and hit enter its open a cmd window in this folder
Image

then type following code in commend line

Code: Select all

obscure.hvptool.exe /e YourFile.hvp a_output_folder
  • obscure.hvptool.exe is main program to unpack HVP files
  • /e tell the program you want to unpack archive
  • YourFile.hvp is hvp archive name you want to unpack (change it with your archive name)
  • a_output_folder is the folder you want to program unpack files to it (also change to exiting folder)
after that hit enter, program start unpack
darkobscure
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

Dude thank you very much sorry for disturbed you so much now I need your help twice :D :D
these files are just .dat how am I do in this section
Saeid0034
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Re: [HELP] Obscure 2 .hvp tool

Post by Saeid0034 »

i never check obscure 2 files, check files with HEX editor and find file you need maybe unpacker cant extract files with real names
darkobscure
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

Saeid0034 wrote: Mon Oct 19, 2020 6:27 pm i never check obscure 2 files, check files with HEX editor and find file you need maybe unpacker cant extract files with real names
I use game extractor but it said use download quickbms and ffmpeg and I am afraid to download hex editor and quickbms. Last time I downloaded quickbms my pc was hacked :(
Saeid0034
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Re: [HELP] Obscure 2 .hvp tool

Post by Saeid0034 »

if you download files from official site there is no way to get virus
you can download quickbms from https://aluigi.altervista.org/
and for Hex editor you can download HxD, its freeware (or others...)
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Re: [HELP] Obscure 2 .hvp tool

Post by Koblasco »

Sorry for the lack of updates, I've been pretty busy recently.

So about Obscure 1...
I finally figured out how to upload on MEGA:
https://mega.nz/folder/lg0FSCxY#Zbfb1fvdG243IoDsebW-uw

These files are what I'm looking for in the game, basically just numerical values.
Unfortunately, the data is incomplete, since I am still looking for the playable characters (and maybe also the enemy's) movement speed since they each move at different speeds.
All the other files seem to be about textures, animations, sounds, etc. but I don't care about that, at least not at the moment, so I really wish I knew where to look.
I'll upload all the extracted files when my connection speed gets better (there's a storm rn :/).

For Obscure 2...
So if I get it right, an unpacker is needed to get the file names and extensions, right?
That's kind of a bummer, I took a quick glance on the forum posts again and I don't think I saw one.
Any clues where or who could I ask about that?
Because if it's really necessary then Obscure 2's files are basically off limits for me, unfortunately.

On the bright side though, I could probably actually do without them since:
1) I don't care about Obscure 2 as much Obscure 1.
2) A lot of mechanics and animations are recycled from Obscure 1 so , what I find out about that game applies to the sequel.
3) Its mechanics are streamlined compared to the prequel (I could probably just reverse engineer values with Cheat Engine, honestly).

Thanks for your patience and support, I hope we can get to the bottom of this.
Koblasco
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Re: [HELP] Obscure 2 .hvp tool

Post by Koblasco »

Alright here's the extracted Obscure 1 hvp files (pc non-steam version):
https://mega.nz/folder/ks9k3Aga#QqKY3bhixtMhS7DYqzwOmA

There's 3 hvp files:
-strmpack is stuff concerning cinematics and dialogues.
-datacach contains model related stuff such as textures.
-datapack contains a bit of everything, I presume it's mostly stuff that makes the game work therefore this is the folder I'm interested in since it's where I found the text files with detailed stats about the game's enemies and weapons that helped me understand how damage is calculated. (I did some testing with Cheat Engine beforehand but some of the numbers I found didn't make sense until I read the documents)

I'm suspecting that what I'm looking for is probably in the _levels folder since the text documents seem to contain some sort of scripts to look for the player's coordinates and speed but I'm not sure what the right program to read them is.

In case it might be useful here's also the Obscure 2's unectracted hvp files (pc steam version):
https://mega.nz/folder/x49Q1DxD#hDqclijhmJqWm8gxaXc0Sw

I presume it works mostly the same.
Even though I stated in the previous post that I could live without Ob 2's files, I would still enjoy browsing through them to get some accurate values.
There's a couple of weapons in the game that inflict damage over time (tazers, chainsaws, flare guns, etc.) and they're kinda hard to measure accurately with Cheat Engine.
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Re: [HELP] Obscure 2 .hvp tool

Post by darkobscure »

Szkaradek123 wrote: Sun Nov 08, 2015 3:32 pm Hi
How to get models from this game:
1.make new folder - "DATAPACK"
2.copy file "DATAPACK.hvp" to new folder "DATAPACK"
3.unpack "DATAPACK.hvp" from folder "DATAPACK" with quickbms, use script

Code: Select all

#obscure 2
comtype lzo1x
get unk1 long
get unk2 long
get FILES long
get unk3 long
get unk4 long
for i = 0 < FILES
	get type long
	get unk long
	get size long
	get offset long
	get zsize long
	get unk long
    math C = i
	set NAME string C
	if type == 1
		clog NAME offset zsize size
	endif	
	if type == 0
		log NAME offset size
	endif	
next i
4.instal Blender 249 and Python 266
4.unpack blend importer and copy all files to folder where is blender.exe
5.doubleclick Blender249.blend
6.in Blender Text Window press alt+p and select "DATAPACK.hvp" from folder "DATAPACK"
7.files are sorted in tree folder
8.one more time press alt+p and select file 102 from folder "0\1\10\100"
9.open "g2_body.image" from folder "0\1\10\100" in TextureFinder.exe and select pixel formats 565=16
10.save image as g2_body.bmp and move to folder "0\1\10\100\104"
11.repeat step 10 for all images .Some images have tga format, so don't need to convert (hair images)
12.one more time press alt+p and select file 105 from "0\1\10\100\104" and script import textured and skinned with bones model of girl

Importer works not for all files. Still in progress.
Some bones are scaled to 0 so please select armature and than select in 3d window "mode edit".
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Re: [HELP] Obscure 2 .hvp tool

Post by ikskoks »

My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone. :)
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