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Marvel's Avengers Game Release [Steam] 2020

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erik945
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

fsize - "physical" size of the file, how many bytes are actually present there. You can't rewrite it.
uiPcdLength is the size of the texture data buffer. If it is less than the specified one, the texture of the specified sizes will not fit there. If it larger then the file size, an error occurs (the file has already ended, but the buffer should be larger)
What is the problem?
You found Resource_90928 (2.7 Mb)?
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

erik945 wrote: Fri Oct 02, 2020 10:39 pm fsize - "physical" size of the file, how many bytes are actually present there. You can't rewrite it.
uiPcdLength is the size of the texture data buffer. If it is less than the specified one, the texture of the specified sizes will not fit there. If it larger then the file size, an error occurs (the file has already ended, but the buffer should be larger)
What is the problem?
You found Resource_90928 (2.7 Mb)?
Yes i found it , but most of textures still do not work even in other drm, so i just don't fully understand what you advice me to do
Just look in other drm if the same ressource is there and with a right sizes or took another file to help another export ?
i just don't get it cause most of the textures that i want to get for exemple iconic hulk do not seems to work and i cannot find them in another drm
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

these?
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

Yes these i can't seem to find the way to export those and the one that goes with them , i might bé missing some file or stuff like that :(
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

do you use fmt_MarvelsAvengers2020_29.py?
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

erik945 wrote: Sat Oct 03, 2020 12:09 am do you use fmt_MarvelsAvengers2020_29.py?
yes i do :(
here a screenshot after the export of the iconic default drm
Image
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

show me your noesis\plugins\python folder and version of noesis.
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

My noesis version is the latest normally it's version 4.433
and here is my python folder
Image
Image
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

send me Resource_87832.mapcd
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

there you go
https://www36.zippyshare.com/v/kQ6qtGfl/file.html
Thanks a lot for the help
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

You have this file smaller. It should be 10.6 Mb. Did you get it from charactermesh__hulk__iconic01__body__body__default?
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by ugo9p5 »

yep i did get it from there
but i think i know my problem
i don't have the big file ultra tiger
so when i export the drm some are not found or stuff like that so i suppose it's because of this
how do i get those ? they we're not with my game
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by Crazy31139 »

Hi, someone can find bosses models or civil heroes models, like bruce banner
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by IcarusTwine »

I assume we still have an issue to overcome. this is for .Locale files.
They extract fine for the base bigfiles (see: https://imgur.com/a/xVMcO27)

however for updates the extract like such (https://imgur.com/a/5UfSegh)

These are both the same file but different versions.
1st is from 1.0
2nd is from update2
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Re: Marvel's Avengers Game Release [Steam] 2020

Post by erik945 »

the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
update 14.10.2020
add:
support LOD's number for submesh.
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