In the zip file is the .npk file that I do not know how to open
I need help
It is taken from the game data file of Rules of Survival
help me
link filehttps://drive.google.com/open?id=16gjpu ... 39ymWkiIsQ
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I need help with reading the .npk file format
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- ultra-n00b
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Re: I need help with reading the .npk file format
Hello. Can this same script be used to reimport the modified files? If yes could you tell me how. I am new to modding.hyndai wrote: ↑Tue Feb 04, 2020 11:59 pm There are bms script for that :
https://aluigi.altervista.org/bms/nxpk.bms
CeeYa.
- ikskoks
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Re: I need help with reading the .npk file format
Yeah, in most cases it can be used for reimport.
Everything is explained in documentation https://aluigi.altervista.org/papers/quickbms.txt
Everything is explained in documentation https://aluigi.altervista.org/papers/quickbms.txt
Re: I need help with reading the .npk file format
but it doesn't that's the issue. it says "script invalid for reimporting, it uses MEMORY_Files." Any solution?ikskoks wrote: ↑Sun Oct 11, 2020 3:51 pm Yeah, in most cases it can be used for reimport.
Everything is explained in documentation https://aluigi.altervista.org/papers/quickbms.txt
- ikskoks
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Re: I need help with reading the .npk file format
I would suggest to use reimport2 mode or re-write the script to not use memory files.if the original archive uses complex encryptions that require the
usage of MEMORY_FILEs to perform temporary decryption, then it's NOT
supported and the same is valid for chunked content (like those
scripts that use the command Append)
From version 0.6.6, QuickBMS has an experimental mode for reimporting
chunked files, it works very well with files saved directly to disk
and less well with those that use MEMORY_FILEs (most of my scripts).
In my opinion this feature is great but don't expect too much, with
some scripts you can have success but many others may not work.