If you dump the texture as a bik file?
RAD has free tools to convert them to many different formats.
VERY nice work you've done here Mate!
Just looking at your script I see brilliance!
If you dump the texture as a bik file?
Thanks a lot mate means a lot coming from a gr2 masterIf you dump the texture as a bik file?
RAD has free tools to convert them to many different formats.
VERY nice work you've done here Mate!
Just looking at your script I see brilliance!
they have on the official site a partial list of games using the granny formatThis tool looks very promising! One question tho. I KNOW I've played some games that use this engine, but I don't know which ones, and I know that I wanted models from those games. Does anyone have a decent list of the games that use the Granny Engine?
You got me on the animation stuff so I do believe your a GR2 Master yourself!
Thanks a lot for taking a look at it , i really tried everything but couldn't get these to work, and obviously they work perfectly in the granny viewer...Yeah. I can check those other files and see if I spot something.
Hi CBackHey jayn, thanks a lot for this amazing plugin and for your hard work on it!
I have a request regarding The Elder Scrolls Online GR2 animations. Could you, please, add support for exporting it to FBX at some point?
Currently when I try to view them in Noesis, it says that the file cannot be viewed but offers to try and export it but, unfortunately, the export doesn't work as no matter which export options I choose, nothing happens and the file just doesn't get created.
I attach a couple of ESO animation files and a skeleton that seems to work well with them in Granny Viewer in case you don't have access to the game or don't want to unpack the files yourself.
Let me know if you need anything else. Thanks again!
How do I set the animation mode to "1"? I can't seem to figure it out on my own and good ol Google doesn't help eitherjayn23 wrote: ↑Fri Oct 02, 2020 3:33 pmHi CBackHey jayn, thanks a lot for this amazing plugin and for your hard work on it!
I have a request regarding The Elder Scrolls Online GR2 animations. Could you, please, add support for exporting it to FBX at some point?
Currently when I try to view them in Noesis, it says that the file cannot be viewed but offers to try and export it but, unfortunately, the export doesn't work as no matter which export options I choose, nothing happens and the file just doesn't get created.
I attach a couple of ESO animation files and a skeleton that seems to work well with them in Granny Viewer in case you don't have access to the game or don't want to unpack the files yourself.
Let me know if you need anything else. Thanks again!
I took a look at your samples and both seem to work fine, make sure your have animation mode set to "1" and try loading it.
also make sure you are using the latest version of the script 1.2.1.
Notepad/Notepad++/Python etc and edit line below.
unfortunately using ninja ripper wouldn't preserve the weights data needed to bind skeleton to the mesh.Would it somehow be possible to load skeleton and animation data from GR2 but load meshes from another format, say OBJ?
No worries, thanks for the explanation!jayn23 wrote: ↑Mon Oct 05, 2020 6:50 pmunfortunately using ninja ripper wouldn't preserve the weights data needed to bind skeleton to the mesh.Would it somehow be possible to load skeleton and animation data from GR2 but load meshes from another format, say OBJ?
i know its a big hassle but your going to have to load all of the meshes separately using my script to preserve skin data, or if you know you way around 3ds max/blender you could easily skin the obj mesh to skeleton.
sorry i couldn't be of more help