I understand it is very early days for this game, but was curious about the .sds files.
Mafia 2 and 3 have extractors but upon trying Mafia 3 extractor it crashed upon opening the .sds file, I assume because the specific version of .sds is too new? I know Mafia DE uses an upgraded version of the Mafia 3 engine, so thought it was worth a shot. All I can find and edit at the moment are values.
I am completely new to Mafia modding but my expertise lies in Spintires/Mudrunner, just looking to get my foot in the door here.
I guess we will be waiting a while?
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Mafia Definitive Edition .sds files
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- n00b
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Re: Mafia Definitive Edition .sds files
Specification of Mafia DE SDS is almost same at the first blush. It's uses OODLE compression algorithm instead ZLIB in previous titles, and additional data in 96 bytes at the end of Compressed Blocks Headers. So it's no big problem to update extraction tools for their authors.
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- M-M-M-Monster veteran
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Re: Mafia Definitive Edition .sds files
Yeah, you're right
There is a slight problem with loading the some resources like as Textures, SoundBanks and some SDS's, but in general it almost works
There is a slight problem with loading the some resources like as Textures, SoundBanks and some SDS's, but in general it almost works
My Github repo
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- ultra-n00b
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Re: Mafia Definitive Edition .sds files
Not ready yet.
WIP. Now works are Textures, SoundBanks and XML's
It's a remains to solve the problem with loading some SDS's.
WIP. Now works are Textures, SoundBanks and XML's
It's a remains to solve the problem with loading some SDS's.
My Github repo
Re: Mafia Definitive Edition .sds files
You're the creator of this I assume? If so, huge thanks! This is exactly what I am looking for.
Also, I am pretty familar with Unity Asset Bundle Extractor, would this work the same way? As in we can choose a texture in the Resource Explorer, replace with our own, and pack it back up?
Also, I am pretty familar with Unity Asset Bundle Extractor, would this work the same way? As in we can choose a texture in the Resource Explorer, replace with our own, and pack it back up?
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Re: Mafia Definitive Edition .sds files
This is modified tool based on Gibbed Resource Explorer.
If we talk about authors, then it looks like this:
Original code by: Rick (Gibbed)
Extended modification for Mafia 3 files by: y.u.s.i.k
Littile modification for Mafia: Definitive Edition files by: Me
Yep, you can replace any resources
Last edited by Ekey on Tue Sep 29, 2020 4:02 pm, edited 3 times in total.
My Github repo
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Re: Mafia Definitive Edition .sds files
Okay guys, almost done. I need to test the repacking function for other resource's
My Github repo
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Re: Mafia Definitive Edition .sds files
ResourceExplorer
Like button over there
Downloading link in attach! Happy modding
Like button over there
Downloading link in attach! Happy modding
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My Github repo
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Re: Mafia Definitive Edition .sds files
Thanks, for me at least, the nginx web server throws up a 403 forbidden error. However Mirror 2 works fine. May just be my end.
Is there a tutorial of how to edit/replace the files?
In sds/generic/bolt_ace there is a lot of hex with text on the side, this is beyond me.
I have found the starting up sound, how would I go about replacing it?
I feel so bad for asking this, I just don't have the foggiest what I am doing with most of these files.
EDIT: On the beer case.dds I see "replace resource", Once I have chosen a texture what would I do then so the game can read it? In the extractor it shows 64x64 which is extremely small. My Commodore 64 has more resolution lol.
Is there a tutorial of how to edit/replace the files?
In sds/generic/bolt_ace there is a lot of hex with text on the side, this is beyond me.
I have found the starting up sound, how would I go about replacing it?
I feel so bad for asking this, I just don't have the foggiest what I am doing with most of these files.
EDIT: On the beer case.dds I see "replace resource", Once I have chosen a texture what would I do then so the game can read it? In the extractor it shows 64x64 which is extremely small. My Commodore 64 has more resolution lol.