As for general sound ripping I would recommend to try to use PSound, MFAudio or Foobar2000+ vgmstream plugin
Every working tool I know for MGS1 and MGS2 is in the first post.
When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.
ToppestOfDogs wrote: ↑Fri Sep 25, 2020 10:59 pm
When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.
If I remember correctly, it's trying to load the names of the ones from the PSX release.
How do I re-compress the Konami data file?
I opened and modified the demo.dat file for the computer version of Metal Gear Solid2 and now I just need to compress it.
Please help me.
Hi everyone.
I'm looking for a way to edit the font map in MGS.
Font used in codek. The Polish language uses special characters as in the French language.
I only found the map displayed in HUD (it is in STAGE.dir)
Please help.
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