k wip BDAE
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The Dark Knight Rises .gla
- cra0
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Re: The Dark Knight Rises .gla
Still have yet to figure out the UVMAP mesh but at least I got the LOD and mesh objects separate now
-EDIT-
UV's fixed ty again for the help GMMan
-EDIT-
UV's fixed ty again for the help GMMan
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Re: The Dark Knight Rises .gla
Hi Cra0
How did you get to import the .bdae into 3DSmax ?
I didnt found any importer script so far ...
Even if it only import LOD I would really like to experiment with it
How did you get to import the .bdae into 3DSmax ?
I didnt found any importer script so far ...
Even if it only import LOD I would really like to experiment with it
- TaylorMouse
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Re: The Dark Knight Rises .gla
Same here,.... any chance there is a release of some kind of the script ?
T.
T.
- cra0
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Re: The Dark Knight Rises .gla
Oh sorry wasn't subscribed to this for some reason yeah ill make a script/tool soon but bare in mind the bdae format changes from game to game.
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Re: The Dark Knight Rises .gla
Hey Cra0 can you look into the new gla format with Captain America Winter Soldier? Loads with mangled filenames into your extractor.
http://www.mediafire.com/download/k0qlk ... oldier.rar
http://www.mediafire.com/download/k0qlk ... oldier.rar
Re: The Dark Knight Rises .gla
Chipicao made an import script.francoiscoiscois wrote:Hi Cra0
How did you get to import the .bdae into 3DSmax ?
I didnt found any importer script so far ...
Even if it only import LOD I would really like to experiment with it
Interesting. It is in the format of a CustomPak, and your options appear proper. There is a new 0x04 flag, though. I'll take a look at it.pepsiguy2 wrote:Hey Cra0 can you look into the new gla format with Captain America Winter Soldier? Loads with mangled filenames into your extractor.
Update: modified my extractor to work with the new format. See here for download.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Re: The Dark Knight Rises .gla
Sorry for bumping this old topic but i've spend ample amount of time, trying to figure how to extract this .bdae files, i was able to get textures easily and was even able to convert them in .png but i ain't able to extract these .bdae models
I've use each and every .bdae script available on xentax/zenhax or other sources in both quickbms and noesis (which even includes Spider-Man Unlimited, Disney Magic Kingdoms, AS, GT Racing scripts and even Ironman 3 .BDAE script) and also used Chipicao's GT Racing 2 importer script which always gave me this error (yes i have installed PVRTexTool plugins and also checked whether it's running or not and had kept raw .TGAs in directory and also even tried keeping them in subdirectory but it didn't worked- even tried after converting them into PVR)
Error :
After getting this error, even if i make a fake "dependancies.txt" or not, in both the scenarios i get the error shown below:
So can anyone please help me out with this situation?
I've use each and every .bdae script available on xentax/zenhax or other sources in both quickbms and noesis (which even includes Spider-Man Unlimited, Disney Magic Kingdoms, AS, GT Racing scripts and even Ironman 3 .BDAE script) and also used Chipicao's GT Racing 2 importer script which always gave me this error (yes i have installed PVRTexTool plugins and also checked whether it's running or not and had kept raw .TGAs in directory and also even tried keeping them in subdirectory but it didn't worked- even tried after converting them into PVR)
Error :
After getting this error, even if i make a fake "dependancies.txt" or not, in both the scenarios i get the error shown below:
So can anyone please help me out with this situation?
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- ultra-n00b
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Re: The Dark Knight Rises .gla
hello can anywone know that the amazing spider man gameloft game also have actors.gla but the tool that is named gameloft archieve tool isnt working so can anywone make a tool that also works on the amazing spider man
Re: The Dark Knight Rises .gla
Hi!francoiscoiscois wrote: ↑Sun Dec 29, 2013 9:21 pm Hi Cra0
How did you get to import the .bdae into 3DSmax ?
I didnt found any importer script so far ...
Even if it only import LOD I would really like to experiment with it
I was able to extract and access the .gla files, but I couldn't find any way to recompact all the extracted files back to .gla.
Is there a softawere that compresses more than one file for .gla?
Thanks for listening.
Re: The Dark Knight Rises .gla
Hi, Heroes of the Dark unfortunately the program does not work for Gameloft Archive Tool
Really no is hope?
https://www.gameloft.com/game/heroes-of-the-dark
Really no is hope?
https://www.gameloft.com/game/heroes-of-the-dark
- ikskoks
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Re: The Dark Knight Rises .gla
Check the scripts and tools listed in this article http://wiki.xentax.com/index.php/Gameloft_CustomPak_GLAReally no is hope?