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Kinect Star Wars .smf
- shakotay2
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Re: Kinect Star Wars .smf
well, for some funny reason I compiled the source and it worked with the sail_barge.smf (must have done some change without a note):
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: Kinect Star Wars .smf
Here's the new Make_H2O.exe plus readme:
https://forum.xentax.com/viewtopic.php? ... st#p111156
(py script for blender also contained,
the pattern FFFFFFFF in smfs, mentioned in the old readme has changed to 00000000, followed by one FF, btw)
(Be sure to get hex2obj.exe and the dlls in case you don't have it.)
Make_H2O needs a dll from the zip here:https://forum.xentax.com/viewtopic.php? ... st#p111156
(py script for blender also contained,
the pattern FFFFFFFF in smfs, mentioned in the old readme has changed to 00000000, followed by one FF, btw)
(Be sure to get hex2obj.exe and the dlls in case you don't have it.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN
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- Joined: Fri Apr 20, 2012 9:24 am
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Re: Kinect Star Wars .smf
Subjugator (has the 4 FFs again):
vAddr is 0x15070You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kinect Star Wars .smf
Hi shakotay ...shakotay2 wrote:Here's the new Make_H2O.exe plus readme:Make_H2O needs a dll from the zip here:
https://forum.xentax.com/viewtopic.php? ... st#p111156
(py script for blender also contained,
the pattern FFFFFFFF in smfs, mentioned in the old readme has changed to 00000000, followed by one FF, btw)
(Be sure to get hex2obj.exe and the dlls in case you don't have it.)
i try to use your new H2O
but it seems for me , it doesn't work ... it cannot generate h2o parts ... the old work , not the new ..
the new ..
https://ibb.co/dea5Bz
address set, i select the .smf ... nothing append
the old
https://ibb.co/j2hfde
- shakotay2
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Re: Kinect Star Wars .smf
Hi CZW,CZW wrote: the new ..
https://ibb.co/dea5Bz
address set, i select the .smf ... nothing append
the old
https://ibb.co/j2hfde
yeah, you need to select KinectSW in the lower right combo box (not CaptnAmerica). Should have mentioned that in the readme.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kinect Star Wars .smf
KinectSW is not into the list , into your new fileshakotay2 wrote:Hi CZW,CZW wrote: the new ..
https://ibb.co/dea5Bz
address set, i select the .smf ... nothing append
the old
https://ibb.co/j2hfde
yeah, you need to select KinectSW in the lower right combo box (not CaptnAmerica). Should have mentioned that in the readme.
H2O maker, Don't give the choice as your previous
https://ibb.co/hHqdgz
- shakotay2
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Re: Kinect Star Wars .smf
you need to scroll down the list 'til its end using the cursor down key:
(yeah, sorry, "secret feature", I did miss the scroll wheel handling with this ugly combo box )You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kinect Star Wars .smf
loool !! nice trick !!shakotay2 wrote:you need to scroll down the list 'til its end using the cursor down key:(yeah, sorry, "secret feature", I did miss the scroll wheel handling with this ugly combo box )
- Joschka
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Re: Kinect Star Wars .smf
A few weeks ago someone asked for help for that format on the discord server and I ended up making a Noesis script for it, I forgot to post it on the forums (wish I knew about that thread before, would have saved me some time).
It will extract all submeshes with UVs, along with the collision shapes meshes if the option at the top of the script is set to True.
I won't update it if some models don't work but there are a lot of comments so it'll be easily fixable if needed.
It will extract all submeshes with UVs, along with the collision shapes meshes if the option at the top of the script is set to True.
I won't update it if some models don't work but there are a lot of comments so it'll be easily fixable if needed.
You do not have the required permissions to view the files attached to this post.
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Re: Kinect Star Wars .smf
Thanks so much for this, but i have a problem i can't open any smf file in noesis it just throws me this error,i've tried opening files that i've seen others open in it just fine but just won't open for me so i know they work it's just something on my end. Oh and yes Noesis is fully updated.Joschka wrote: ↑Fri Sep 18, 2020 6:12 pm A few weeks ago someone asked for help for that format on the discord server and I ended up making a Noesis script for it, I forgot to post it on the forums (wish I knew about that thread before, would have saved me some time).
It will extract all submeshes with UVs, along with the collision shapes meshes if the option at the top of the script is set to True.
I won't update it if some models don't work but there are a lot of comments so it'll be easily fixable if needed.
UPDATE IGNORE THIS I REDOWNLOADED NOESIS INSTEAD OF UPDATING AND IT FINALLY WORKED.