Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Marvel's Avengers Game Release [Steam] 2020
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
if you can upload the smallest tiger file and exe ill take a look more quickly.
Click the thanks button if I helped!
-
- beginner
- Posts: 22
- Joined: Mon Aug 17, 2020 11:36 pm
- Has thanked: 1 time
- Been thanked: 2 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Do you guys know anything about these DTP Files, i've figured that the header contains the amount of pointers per section and the first section usually points to strings in the file its self but thats about it so far.
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: Marvel's Avengers Open BETA [Steam] 2020
I noticed that in this version of the engine there are no resource types like:
My opinion: they are reassigned now into DTPData like: DTPGfx, DTPScript, DTPTrigger and etc. We need to find the parameters responsible for the DTP resource type. It is best way to do this with files from the release version of the game, since the structure may be different as it was in BETA.
I can give you an example - Hitman 2016 (RPKG). There was one structure in the beta version, and when the game is released the structure was very different from what it was
Code: Select all
Generic
Empty
Script
Object
CollisionMesh
StreamGroupList
TriggerData
I can give you an example - Hitman 2016 (RPKG). There was one structure in the beta version, and when the game is released the structure was very different from what it was
Last edited by Ekey on Wed Sep 02, 2020 11:59 pm, edited 1 time in total.
My Github repo
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
I know all about DTP files.IcarusTwine wrote: ↑Wed Sep 02, 2020 10:28 pm Do you guys know anything about these DTP Files, i've figured that the header contains the amount of pointers per section and the first section usually points to strings in the file its self but thats about it so far.
Click the thanks button if I helped!
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
It is all the same I believe. Nothing different with this Engine.
Click the thanks button if I helped!
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: Marvel's Avengers Open BETA [Steam] 2020
The current version of DRM is -> 22, exactly the same version as in Shadow of the Tomb Raider, but with a bunch of changes, idk why they were made - this is a complete mystery to meGh0stBlade wrote: ↑Thu Sep 03, 2020 12:02 am It is all the same I believe. Nothing different with this Engine.
My Github repo
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
I see. My Engine almost supports Marvel's Avengers Beta. I had some issues decompressing the CDRMs but I also noticed substantial changes to the DRM format etc. How complex is it?Ekey wrote: ↑Thu Sep 03, 2020 12:10 amThe current version of DRM is -> 22, exactly the same version as in Shadow of the Tomb Raider, but with a bunch of changes, idk why they were made - this is a complete mystery to meGh0stBlade wrote: ↑Thu Sep 03, 2020 12:02 am It is all the same I believe. Nothing different with this Engine.
Click the thanks button if I helped!
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Interesting.. Is this a public project or?Gh0stBlade wrote: ↑Thu Sep 03, 2020 12:24 am I see. My Engine almost supports Marvel's Avengers Beta. I had some issues decompressing the CDRMs but I also noticed substantial changes to the DRM format etc.
The only thing that confused me is that in the first block, the ResUniqueID can be repeated several times, example from hawk.drm
It turned out that this resource is simply split into chunks
Also, I do not know what kind of UInt64 after the resource type (temporarily set as a hash).
My Github repo
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Custom Engine and Editor project is closed source and private at this point in time.Ekey wrote: ↑Thu Sep 03, 2020 12:52 amInteresting.. Is this a public project or?Gh0stBlade wrote: ↑Thu Sep 03, 2020 12:24 am I see. My Engine almost supports Marvel's Avengers Beta. I had some issues decompressing the CDRMs but I also noticed substantial changes to the DRM format etc.
The only thing that confused me is that in the first block, the ResUniqueID can be repeated several times, example from hawk.drm
It turned out that this resource is simply split into chunks
Also, I do not know what kind of UInt64 after the resource type (temporarily set as a hash).
About that resource being split into chunks. It is indeed strange as I've never seen this done in a Crystal Dynamics game. Its unfortunate that the Engine has changed so much. It only means it will take tons of refactoring of my Engine and Editor code to get things working properly which I really don't have the time to do unfortunately.
The UInt64 after resource type is something I may have documented but i will check this once i have downloadrd the game off steam.
Click the thanks button if I helped!
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Oh, coolGh0stBlade wrote: ↑Thu Sep 03, 2020 12:59 am Custom Engine and Editor project is closed source and private at this point in time.
Maybe it's a chunk hash or symbol hashGh0stBlade wrote: ↑Thu Sep 03, 2020 12:59 am The UInt64 after resource type is something I may have documented but i will check this once i have downloadrd the game off steam.
My Github repo
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Hey everyone!
Decryption tool for the retail game files is now available below.
Decryption tool for the retail game files is now available below.
You do not have the required permissions to view the files attached to this post.
Click the thanks button if I helped!
-
- beginner
- Posts: 24
- Joined: Sat Aug 15, 2020 7:05 am
- Has thanked: 37 times
- Been thanked: 15 times
Re: Marvel's Avengers Open BETA [Steam] 2020
Thank you for update Gh0stBlade! Also do you know or maybe planning dig unpacked .mamesh and .mapcd formats and maybe you can create script for Noesis or any other program to parse this file formats and transform to .mesh or .obj? Thank you againGh0stBlade wrote: ↑Fri Sep 04, 2020 8:57 pm Hey everyone!
Decryption tool for the retail game files is now available below.
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: Marvel's Avengers Open BETA [Steam] 2020
I dont really have enough interest in this game to write a model importer for Noesis.bertonberton wrote: ↑Fri Sep 04, 2020 10:33 pmThank you for update Gh0stBlade! Also do you know or maybe planning dig unpacked .mamesh and .mapcd formats and maybe you can create script for Noesis or any other program to parse this file formats and transform to .mesh or .obj? Thank you againGh0stBlade wrote: ↑Fri Sep 04, 2020 8:57 pm Hey everyone!
Decryption tool for the retail game files is now available below.
Click the thanks button if I helped!