I've got plenty of RAM to spare, so I'm not sure what's up with that. This occurs when running the executable bare with no arguments, with args, and when dropping an extracted .core file onto it to convert (with either PS4 or PC version assets). Has anyone else run into this issue?
Azetlor wrote: ↑Wed Aug 12, 2020 4:14 pm
I look forward to a PC unpacker. Will it be in a seperate thread?
That would be a good idea but I suggest to merge this forum with PC, Here's the Unpacker https://github.com/Jayveer/Decima-Explorer it also works for Horizon Zero Dawn.
Azetlor wrote: ↑Wed Aug 12, 2020 4:14 pm
I look forward to a PC unpacker. Will it be in a seperate thread?
That would be a good idea but I suggest to merge this forum with PC, Here's the Unpacker https://github.com/Jayveer/Decima-Explorer it also works for Horizon Zero Dawn.
Does it mean that this tool is able to extract the models and textures form Death Stranding?
qs12 wrote: ↑Wed Aug 12, 2020 9:36 pm
That would be a good idea but I suggest to merge this forum with PC, Here's the Unpacker https://github.com/Jayveer/Decima-Explorer it also works for Horizon Zero Dawn.
I've got plenty of RAM to spare, so I'm not sure what's up with that. This occurs when running the executable bare with no arguments, with args, and when dropping an extracted .core file onto it to convert (with either PS4 or PC version assets). Has anyone else run into this issue?
if i run ds.exe from game folder, then i got same problem:
Does anyone know how to convert ".core" models to some popular format for further converting to .stl?
I don't know much about modding at all and have not tried it. I just want to extract some models for 3D printing.
Maybe there are descriptions of the structure and format of these files? Or some examples of source code to work with them?
Big thanks to daemon1 for making this tool. Most of the steps required can be found in this and the horizon zero dawn threads. Just listing a process to help with extracting.
1: Extract files / bin
Get fake ps4 pkg (easy to find now, search for "fpkg" or "fake pkg").
Don't extract from the pc version.
Get Fake_PKG_Tools_v1.5.1
Run orbis-pub-chk.exe from Fake_PKG_Tools_v1.5.1 to extract.
Password should just be all zeros e.g '00000000000000000000000000000000'
2: Get res.txt (OutOfMemoryException issue)
Create a temp folder, add ds.exe, Image0/packed_pink/initial.bin and oo2core_7_win64.dll (found in pc version of death stranding)
Run ds.exe
Generates res.txt ~20mb (shouldn't get offset / size errors)
Move initial.bin back
3: Exporting core files
Move ds.exe and oo2core_7_win64.dll to \Image0\packed_pink
Find a characters assets in res.txt (normally body, head).
Create a new text file with only the files you want to export in it.
From command line: cd to \Image0\packed_pink and run:
ds /x fileName.txt
This should generate a collection of core files in the same folder
Important: don't move the files to another location, needs to be in this folder for next export step
4: Exporting skinned meshes
Only process one skeleton at a time
Example: head
Export mesh (drag core file onto ds.exe)
This generates a matrices file (used by skeleton)
Export the skeleton (drag core file onto ds.exe)
If the skeleton core file is empty / 0 bytes then you exported the wrong mesh.
Important: delete the matrices file before exporting another mesh e.g the body
Combine the mesh and skeleton:
Open the skeleton.smd file
Double check that the skeleton has the correct values e.g not all zero position
Copy all
Open the mesh.smd file
Paste it at the top of the mesh.smd (replaces first two lines)
HiddenX wrote: ↑Sun Aug 16, 2020 8:59 am
Big thanks to daemon1 for making this tool. Most of the steps required can be found in this and the horizon zero dawn threads. Just listing a process to help with extracting.
You only need the PS4 fake package. oo2core_7_win64.dll is required and can be found in a few games including the PC version of Death Stranding. You might already have it, just try searching you steam apps folder.