Hey so the new sim just released and they don't have any Liveries for the planes. I can create some 1:1 perfect sets but I need a way to import the models into 3ds max or Noesis. Noesis does import them but the UVS are broken. The SDK has a lot of documentation on how it exports the models but the sim compiles the GLTF models and changes the data a bit. I really would just need the 3d vertex and face data + uvs intact if possible.
I added the A320 neo model as an attachment to poke around.
3D Models
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MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
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Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
What does that mean exactly? Looks better than expected:
. (Maybe a swap between half floats and shorts required, or vice versa, dunno, because the code is hidden in a dll.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
(Too sad that the code is burried in a dll without source.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
@CosmicDreams yeah that has to do with the bone rotation being wrong but upon export there is a optimize phase called RichPGeo and that might be the reason the uvs break, again i'm not sure but @shakotay2, plz if you could make a max script or a proper Noesis plugin i'll paypal you $10
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Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
UV's are broken even in noesis i think.Trophi Hunter wrote: ↑Mon Aug 24, 2020 3:09 am @CosmicDreams yeah that has to do with the bone rotation being wrong but upon export there is a optimize phase called RichPGeo and that might be the reason the uvs break, again i'm not sure but @shakotay2, plz if you could make a max script or a proper Noesis plugin i'll paypal you $10