Can somebody please explain me how the hell do I use that triple damned "bc_texfinder.exe" tool? Step-by-step please. Method from the first post not working.
Also can someone update Noesis script please? The one here just merges all the mesh part into one huge mesh which make separating and texturing it a huge pain. Thank you.
lezisell wrote: ↑Tue Aug 04, 2020 8:36 pm
The one here just merges all the mesh part into one huge mesh which make separating and texturing it a huge pain.
You probably did not unpack/decompress the folder containing the ".mdc" files. In that case the material info is not read properly and meshes aren't separated. Use the same procedure I have described in the first post and it should work without a problem. It should also auto-texture too that way.
I did. I even keep MDC with MDL in one folder when converting into FBX. It still merges all the meshes. I've extracted all the textures needed with "Ninja Ripper" now all I need is working models.
lezisell wrote: ↑Wed Aug 05, 2020 6:29 am
I even keep MDC with MDL in one folder when converting into FBX.
extracted the textures with Ninja Ripper and still converted model comes merged.
And this what happens when I'm placing both MDL and MDC in one folder
zuraxe wrote: ↑Mon Aug 17, 2020 7:28 pm
same problem as lezisell
MDC and MDL don't need to be in the same folder. In fact I checked the script and it loads the MDC from the folder "5E12DE0D". So make sure it is in that folder specifically.
The links lezisell posted aren't active anymore. If you upload a MDL/MDC pair I can take a look.
Thanks. I think I understand my mistake. Quick thing though. Should folder names be in uppercase for this to work, or can I rename them to lowercase? Because I really hate the uppercase in files naming. It's psychological.
i've recently been trying to rip models and textures from death end request 2 as it recently came out and uses the same Orochi4 engine as the first game though i'm struggling to unpack the GxArchived files using the black clover bms script and the alt script, all that it displays is this:
I've attempted to use the gundam breaker bms script aswell and although that seems to work there's files which have weird file types and i'm not sure what to do with them
I was able to get into Death end re;Quest 2's .dat files just fine, but the MDL files are what's not working for me using the noesis scripts here.
I get an error upon opening and exporting the files. https://i.imgur.com/9wz9vZN.png