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Spiderman PS4

Post questions about game models here, or help out others!
Andrei867
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Re: Spiderman PS4

Post by Andrei867 »

then how did you get it?
you never shared it
maybe give us a link?

the text file containing asset list model hash / names I mean
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LeMonde21
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Re: Spiderman PS4

Post by LeMonde21 »

Best tool!
Last edited by LeMonde21 on Sat Nov 13, 2021 8:22 pm, edited 1 time in total.
daemon1
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Re: Spiderman PS4

Post by daemon1 »

Andrei867 wrote: Tue Jul 21, 2020 9:40 pm then how did you get it?
you never shared it
maybe give us a link?

the text file containing asset list model hash / names I mean
why do you need that? isnt the old list still working?
GalacticUnknown
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Re: Spiderman PS4

Post by GalacticUnknown »

There is no asset list with the hashes / names, the tool doesn't generate anything and therefore cannot extract anything from the game files. The game files has already been dumped and released publicly because of new PS4 exploit, please just release the required text file and other missing files for everyone else. Thank you.
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Re: Spiderman PS4

Post by daemon1 »

asset lists added to 1st post. Since its long, there's "models only" list as separate file
ugo9p5
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Re: Spiderman PS4

Post by ugo9p5 »

Does anyone have the passcode to get the files ? Can't find it or the assets files :(
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Re: Spiderman PS4

Post by mono24 »

ugo9p5 wrote: Sun Jul 26, 2020 11:04 pm Does anyone have the passcode to get the files ? Can't find it or the assets files :(
Their literally spread out all over the internet with the new exploit released.
You don't even need to search that hard, google is your best friend.
Big4Rig
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Re: Spiderman PS4

Post by Big4Rig »

Finally got the game extracted, but whenever I try to use the tool, no matter what model I try to extract I keep getting an unhandled exception about the given key not being present in the dictionary. Does this tool only work with a specific version of the game, or am I missing something?
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Re: Spiderman PS4

Post by daemon1 »

Big4Rig wrote: Tue Jul 28, 2020 3:13 pm Finally got the game extracted, but whenever I try to use the tool, no matter what model I try to extract I keep getting an unhandled exception about the given key not being present in the dictionary. Does this tool only work with a specific version of the game, or am I missing something?
youre probably missing INI file
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Re: Spiderman PS4

Post by Big4Rig »

daemon1 wrote: Tue Jul 28, 2020 4:10 pm youre probably missing INI file
It's just spider.ini with the directory to the toc file, right? I have that setup and its still giving me the error
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Re: Spiderman PS4

Post by daemon1 »

i think maybe there was another file that needs to be provided with the tool.
i'll try and find what it was, been so long ago...
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Re: Spiderman PS4

Post by ugo9p5 »

Bit weird got the KeyNotfound error too, hope you will figure it out ^^ Thanks for the script
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Re: Spiderman PS4

Post by daemon1 »

Probably you need to decompress "toc" file from specific version you're using.
You can do it with quickbms or offzip.exe

For example:

offzip.exe -a toc outputfolder 0

After that, rename decompressed file to "toc" and replace it.
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Re: Spiderman PS4

Post by ugo9p5 »

daemon1 wrote: Sun Aug 02, 2020 6:31 am Probably you need to decompress "toc" file from specific version you're using.
You can do it with quickbms or offzip.exe

For example:

offzip.exe -a toc outputfolder 0

After that, rename decompressed file to "toc" and replace it.
Thanks a lot it worked like a charm, would you happen to know how i could extract the hash for the models from the update 1.17 since i think there not include in the list i would be really cool if you could guide me to know how i could get them
Thanks a lot once again :D
GalacticUnknown
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Re: Spiderman PS4

Post by GalacticUnknown »

ugo9p5 wrote: Sun Aug 02, 2020 7:06 am Thanks a lot it worked like a charm, would you happen to know how i could extract the hash for the models from the update 1.17 since i think there not include in the list i would be really cool if you could guide me to know how i could get them
Thanks a lot once again :D
I believe you just decompress the "DAG" file which contain file names...
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