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Tales of Crestoria Tools

Post questions about game models here, or help out others!
akderebur
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Re: Tales of Crestoria Tools

Post by akderebur »

blacknight411 wrote: Sun May 24, 2020 7:30 am Some of the characters has export hair problems.
"Problems" doesn't tell me enough :D What is the problem related to? Maybe a screenshot or some more description in general.
Andelx
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Re: Tales of Crestoria Tools

Post by Andelx »

The issue he is talking about is that some hairs from my experience don't port with proper UV maps. I found a few models with the problem, here is one of them. (Estelle from ToV)

https://mega.nz/file/SQUHUCjY#eX6bipyib ... 8rp59jbzkg
akderebur
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Re: Tales of Crestoria Tools

Post by akderebur »

Andelx wrote: Sun May 24, 2020 10:51 am The issue he is talking about is that some hairs from my experience don't port with proper UV maps.
Thanks. I already fixed that UV issue, just haven't released it yet.
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Re: Tales of Crestoria Tools

Post by Andelx »

I thought as much, just felt I would clarify. ^-^
blacknight411
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Re: Tales of Crestoria Tools

Post by blacknight411 »

I,am looking for Machina do anyone have her.
Andelx
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Re: Tales of Crestoria Tools

Post by Andelx »

If she isn't in the beta files, then nobody will have her, just wait until the game is released and extract the files from that.
andree
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Re: Tales of Crestoria Tools

Post by andree »

Any progress on the animation files?
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Re: Tales of Crestoria Tools

Post by akderebur »

Updated the first post with a link to the new version. Just fixes the uv issue that was reported.
andree wrote: Tue Jun 02, 2020 9:26 pm Any progress on the animation files?
Probably not anytime soon. It isn't too hard, but I am working on other formats atm. Maybe some time later.
blacknight411
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Re: Tales of Crestoria Tools

Post by blacknight411 »

Ok problem is some mesh will not export in blender like pmd,pmx. If you just export the hair mesh you get a error.
Andelx
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Re: Tales of Crestoria Tools

Post by Andelx »

What I do is that I extract the nexs file in Noesis and convert it to generic_item.mesh.ascii (need plugin for Noesis) then take the generic_item.mesh.ascii file you created, convert it to fbx, and then you can load it in blender and it'll work fine. Probably an easier way to get the files into blender but that's the method that I found.
ElementalLight
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Re: Tales of Crestoria Tools

Post by ElementalLight »

Hi there first of all thank you for making these tools it is a great asset to be able to view the files in crestoria but as a general question upon the full release they removed alot of files from the download but these are still able to be found on the download server
i.e Dhaos ( https://gl-prod-asset.crestoria.channel ... 107_01.aif ) but the decoder is unable to be ran on the file it just gives an error is there any way that these files can be ran through the decoder?
bymutou
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Re: Tales of Crestoria Tools

Post by bymutou »

mpk.bms error
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Re: Tales of Crestoria Tools

Post by bymutou »

mpk file
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einherjar007
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Re: Tales of Crestoria Tools

Post by einherjar007 »

bymutou wrote: Fri Jul 17, 2020 5:40 am mpk.bms error
need use TOCDec Tool.
Put the mpk file in the folder and drag it to TOCDec.
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Re: Tales of Crestoria Tools

Post by bymutou »

einherjar007 wrote: Fri Jul 17, 2020 6:56 am
bymutou wrote: Fri Jul 17, 2020 5:40 am mpk.bms error
need use TOCDec Tool.
Put the mpk file in the folder and drag it to TOCDec.
thank you
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