what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.
if it's organized well and can be taken apart i'd also want the weed lab map.
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The Last of Us Model/Animation Tools (PS4)
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- double-veteran
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Re: The Last of Us Model/Animation Tools (PS4)
UPDATE
Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)
Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)
Important Note
The exported animations will not look exactly as ingame in most cases. TLoU/Uncharted use physics animations frequently. Meaning for some clips there are physics simulations on top of keyframe animation. These are done using couple of constraints/limits defined in Havok, and some simulation values set in game scripting. Trying to reverse them is obviously not very reasonable
Model Tool Updates
- Lower quality LODs will be discarded
- Texture references fix
Riley is happy with the updates
Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)
Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)
Important Note
The exported animations will not look exactly as ingame in most cases. TLoU/Uncharted use physics animations frequently. Meaning for some clips there are physics simulations on top of keyframe animation. These are done using couple of constraints/limits defined in Havok, and some simulation values set in game scripting. Trying to reverse them is obviously not very reasonable
Model Tool Updates
- Lower quality LODs will be discarded
- Texture references fix
Riley is happy with the updates
- Skykila
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Re: The Last of Us Model/Animation Tools (PS4)
Great job! If it`s not a secret were you able to find animation code in the game or reversing it all by guessing?akderebur wrote: ↑Fri Jun 26, 2020 3:34 pm UPDATE
Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)
Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)
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Re: The Last of Us Model/Animation Tools (PS4)
I didn't get it from the game. Don't know how to do that for ps4 stuff tbh. I would call it educated guessing , based on research and experience. Also got some hints from ps documentation.
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Re: The Last of Us Model/Animation Tools (PS4)
is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.
or are those tools working for #2? i dunno.
or are those tools working for #2? i dunno.
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Re: The Last of Us Model/Animation Tools (PS4)
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellieepisoder wrote: ↑Mon Jun 29, 2020 2:12 pm is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.
or are those tools working for #2? i dunno.
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Re: The Last of Us Model/Animation Tools (PS4)
what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.connorukboy wrote: ↑Mon Jun 29, 2020 7:15 pmif you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)
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Re: The Last of Us Model/Animation Tools (PS4)
episoder wrote: ↑Tue Jun 30, 2020 12:32 amwhat? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.connorukboy wrote: ↑Mon Jun 29, 2020 7:15 pmif you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)
when a tools out im sure ill get what i want bro
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Re: The Last of Us Model/Animation Tools (PS4)
Problem exporting animation.
There is any way to export animation of complete model?
Because the tool load only one .nux file, the character is not complete(miss hair,eye....)
There is any way to export animation of complete model?
Because the tool load only one .nux file, the character is not complete(miss hair,eye....)
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Re: The Last of Us Model/Animation Tools (PS4)
you can complete the model in a 3d Modeling Programm like Blender. Bind the Parts to one skel. In an engine like Unity you just need the skel of the animation to use it on the player.
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Re: The Last of Us Model/Animation Tools (PS4)
How can i export only the animation with noesis?
I need to apply the animation to the complete 3d model in blender.
I need to apply the animation to the complete 3d model in blender.
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Re: The Last of Us Model/Animation Tools (PS4)
you export it in noesis also at additional animation output as bvh file or dae or fbx.
i cant see in blender the bones of the skel just points (seems like motion capture points), when i import it in maya the bones have confused postions, is their a way to see the skel (Bones, Joints) like in noesis in blender or in maya?
i cant see in blender the bones of the skel just points (seems like motion capture points), when i import it in maya the bones have confused postions, is their a way to see the skel (Bones, Joints) like in noesis in blender or in maya?
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Re: The Last of Us Model/Animation Tools (PS4)
There is any way to create only 1 .nux file that include all the .pak file loaded in the TLOUViewer?
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- ultra-n00b
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Re: The Last of Us Model/Animation Tools (PS4)
How can i bind the parts to one skel corectly in blender?