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No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

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qs12
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No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 »

I've done research on this only to find these files are similar to Fatal Frame 4 but the Noesis script doesn't work with NMH, Any help will be appreciated.
Example Files: https://www.mediafire.com/file/uku2s8o7 ... P.zip/file
qs12
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Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 »

Noesis can read some .rsl files, Unable to find the characters textures. For .GM2 got an error loading them
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Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by shakotay2 »

Well, your gm2 is a GTC0 texture, and the fmt_AgeOfWulin_gm2.py script you use is a mesh loader, isn't it? I can't seem to find a pixel parser or something like that in the script.

(Guess, you don't know what you're doing, do you?)

After an ugly "patch" the fmt_fatalframe_rsl.py gives me this:
.
LTRVJ011-GM2-test.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 »

Kind of? Can you provide the fmt_fatalframe_rsl.py? I'm mainly looking to get the character textures anyway.
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Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by shakotay2 »

It's not only the patched script there's also required hex editing of the gm2 file (cut of all bytes before "GCT0"). (Plus most authors don't like their cool scripts being spoiled by poor hackers like me. :D )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Post by qs12 »

Ah darn, I've been trying to get the textures from the wii with no results same with the PS3 version, I followed this post viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763 however there is no PS3_TEXTURES.FPD in the file?
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