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HOW I CAN OPEN

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SDFSDFD
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HOW I CAN OPEN

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shakotay2
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Re: HOW I CAN OPEN

Post by shakotay2 »

Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: HOW I CAN OPEN

Post by SDFSDFD »

shakotay2 wrote: Wed Jun 17, 2020 10:29 am Simple enough, using hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
textures posible?
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shakotay2
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Re: HOW I CAN OPEN

Post by shakotay2 »

uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: HOW I CAN OPEN

Post by SDFSDFD »

shakotay2 wrote: Thu Jun 18, 2020 7:54 am uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
the texture inside same file, i think.
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shakotay2
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Re: HOW I CAN OPEN

Post by shakotay2 »

Well, if you know it why don't you get it? :D
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uniform.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: HOW I CAN OPEN

Post by SDFSDFD »

shakotay2 wrote: Thu Jun 18, 2020 2:37 pm Well, if you know it why don't you get it? :D
.
uniform.png
teach me pls
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reh
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Re: HOW I CAN OPEN

Post by reh »

This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
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Re: HOW I CAN OPEN

Post by SDFSDFD »

reh wrote: Fri Jun 19, 2020 5:11 am This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
this is scripts for some 3d editor?
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reh
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Re: HOW I CAN OPEN

Post by reh »

The .py file that you must put in the python folder of the Noesis tool, the .bms file must be executed with the Quickbms tool.
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Re: HOW I CAN OPEN

Post by SDFSDFD »

reh wrote: Fri Jun 19, 2020 3:12 pm The .py file that you must put in the python folder of the Noesis tool, the .bms file must be executed with the Quickbms tool.
Quickbms: texures imported ok.
Noesis: obj file dont have UV map.
here is some files for test: https://gofile.io/d/VTtuF3
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Re: HOW I CAN OPEN

Post by reh »

Sounds good to me.
warrior_f_2019xmas03.3d.jpg
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Re: HOW I CAN OPEN

Post by SDFSDFD »

reh wrote: Fri Jun 19, 2020 4:40 pm Sounds good to me.
warrior_f_2019xmas03.3d.jpg
how?
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Re: HOW I CAN OPEN

Post by reh »

I just exported it to .obj and opened it in Blender.
Take a print screen as the model is appearing to you.
Karpati
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Re: HOW I CAN OPEN

Post by Karpati »

I have finished my .3d loader module that supports multiple (sub)objects.
Tree_of_Savior.jpg
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