Can you guys help me in extracting meshes from this .XNB files? Game built on xna framework. I searched for programmes that can open those files but was unsuccessful.
Thanks in advance, i really appreciate it.
Here's some samples.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Magicka .XNB model files.
- pechenko121
- advanced
- Posts: 48
- Joined: Sat Dec 06, 2014 1:04 pm
- Has thanked: 11 times
- Been thanked: 2 times
- TaylorMouse
- ultra-veteran
- Posts: 348
- Joined: Mon Sep 26, 2011 12:51 pm
- Has thanked: 11 times
- Been thanked: 89 times
Re: Magicka .XNB model files.
Did you look at this ?
http://xbox.create.msdn.com/en-US/sample/xnb_format
it contains a parser for the xnb format, maybe use it to write out obj or somthing?
edit: I tried it and it recognized it as a compressed xnb format, probably using some kind of hash from the program itself as the salt, if that is the case, no way you would be able to uncopress that
T.
http://xbox.create.msdn.com/en-US/sample/xnb_format
it contains a parser for the xnb format, maybe use it to write out obj or somthing?
edit: I tried it and it recognized it as a compressed xnb format, probably using some kind of hash from the program itself as the salt, if that is the case, no way you would be able to uncopress that
T.
- pechenko121
- advanced
- Posts: 48
- Joined: Sat Dec 06, 2014 1:04 pm
- Has thanked: 11 times
- Been thanked: 2 times
Re: Magicka .XNB model files.
Oh, that's weird. Thank you.TaylorMouse wrote:Did you look at this ?
http://xbox.create.msdn.com/en-US/sample/xnb_format
it contains a parser for the xnb format, maybe use it to write out obj or somthing?
edit: I tried it and it recognized it as a compressed xnb format, probably using some kind of hash from the program itself as the salt, if that is the case, no way you would be able to uncopress that
T.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
using the MS Example XNB Parser for Rogue_wizard_base_0:
Target platform: Xbox 360
Graphics profile: HiDef
Type readers:
Microsoft.Xna.Framework.Content.Texture2DReader (version 0)
Asset:
Type: Microsoft.Xna.Framework.Graphics.Texture2D
Format: unknown enum value 32
Width: 512
Height: 256
Mip count: 10
Target platform: Xbox 360
Graphics profile: HiDef
Type readers:
Microsoft.Xna.Framework.Content.Texture2DReader (version 0)
Asset:
Type: Microsoft.Xna.Framework.Graphics.Texture2D
Format: unknown enum value 32
Width: 512
Height: 256
Mip count: 10
Code: Select all
Mip 0: 131072 bytes
FF, 00, 49, 92, 24, 49, 92, 24, 22, 39, 81, 18, 54, 54, 54, 54
FF, 00, 49, 92, 24, 49, 92, 24, A1, 20, 81, 18, FF, F5, 7B, F7
FF, 00, 49, 92, 24, 49, 92, 24, A2, 28, 81, 18, F5, F9, 7D, 1F
[...]
FF, 00, 49, 92, 24, 49, 92, 24, 41, 08, 21, 08, AA, 8A, AA, A2
FF, 00, 49, 92, 24, 49, 92, 24, 41, 08, 21, 08, AA, 8A, AA, A2
FF, 00, 49, 92, 24, 49, 92, 24, 41, 08, 21, 08, BA, BA, AA, A2
{snip: not bothering to print the remaining 130033 bytes}
Mip 1: 32768 bytes
FF, 00, 49, 92, 24, 49, 92, 24, E2, 28, 81, 18, 54, 76, 54, 56
FF, 00, 49, 92, 24, 49, 92, 24, 22, 41, 41, 10, FF, 2F, 83, 63
FF, 00, 49, 92, 24, 49, 92, 24, 02, 39, 20, 08, EF, 00, AA, FD
[...]
F7, F8, 41, F0, FF, FF, FF, FF, 62, 10, 61, 08, FB, EF, EE, EF
F1, F8, 69, F0, BF, FF, FB, 3F, 62, 10, 61, 08, FB, EF, EE, EF
FF, 00, 49, 92, 24, 49, 92, 24, E2, 28, 81, 18, 54, 56, 74, EC
{snip: not bothering to print the remaining 31729 bytes}
Mip 2: 8192 bytes
FF, 00, 49, 92, 24, 49, 92, 24, E2, 38, 81, 18, B7, 87, 47, 2E
FF, 00, 49, 92, 24, 49, 92, 24, E2, 38, 60, 18, AA, 7F, 55, 8A
FF, 00, 49, 92, 24, 49, 92, 24, 02, 39, 61, 18, FA, C9, CD, C2
[...]
03, F6, 60, BE, E4, FF, FF, FF, 01, 41, 21, 00, F8, 7C, 7F, 55
FB, FF, 49, 90, 04, 49, 90, 04, 61, 08, 21, 08, 00, 08, AF, F5
FF, 00, 49, 92, 24, 49, 92, 24, 22, 41, 61, 18, E2, 6A, 7A, 7F
{snip: not bothering to print the remaining 7153 bytes}
Mip 3: 2048 bytes
FF, 00, 49, 92, 24, 49, 92, 24, E2, 30, 61, 18, EB, FA, F8, 5C
FF, 00, 49, 92, 24, 49, 92, 24, 23, 41, 81, 20, 5F, 5F, 2D, 25
FF, 00, 49, 92, 24, 49, 92, 24, 43, 41, A1, 20, D5, 55, 70, 60
[...]
FA, 06, 49, 22, 6D, 6D, 9B, 24, 02, C3, 64, 41, 55, 55, AA, E8
FF, 00, 79, 3E, 49, 76, FB, 24, C2, AA, 44, 41, 55, 55, 80, FA
FF, 00, CF, 2B, 01, 2D, 9B, 27, 82, 79, C3, 28, 7F, 7F, F8, FA
Mip 4: 512 bytes
FF, 00, 49, 92, 24, 49, 92, 24, 03, 39, 61, 18, EF, 36, 96, B7
FF, 00, 49, 92, 24, 49, 92, 24, A3, 59, A1, 20, B5, 36, BF, B7
FF, 00, 49, 92, 24, 49, 92, 24, 24, 21, 21, 08, 37, 37, 37, B7
[...]
FF, 69, 21, 04, A8, E2, 1D, 4B, 64, 82, A3, 10, FF, BF, 8B, 5E
C6, 40, 23, 2F, 6C, 6B, CD, 27, 83, 92, 04, 29, 0D, FF, DD, 09
CA, 38, E5, C4, 49, 6E, 97, FC, 83, 92, C3, 28, 78, 5F, 7F, F8
Mip 5: 128 bytes
FF, 00, 49, 92, 24, 49, 92, 24, 22, 39, 81, 18, 2F, AD, 95, D5
FF, 00, 49, 92, 24, 49, 92, 24, 05, 29, 61, 10, 09, AD, A5, 7E
00, B5, B6, 61, 43, 06, 0A, 36, 24, 31, 83, 18, F5, DD, F2, C3
EC, 2A, FE, E5, 0E, 83, 24, 09, 64, 41, 41, 10, EA, 4A, 8B, EB
00, 23, B6, 67, 3B, B6, 61, 03, 43, 49, 61, 10, FF, 3F, 3F, DF
D9, 05, 7E, 22, 3D, 97, 98, 6A, E4, 51, C3, 20, 55, 7F, FB, 0B
EE, 02, 5D, 97, 9F, E5, B4, 4D, A4, 51, C2, 28, 55, 7F, AF, 80
C4, 53, 24, A7, 4D, 2A, D5, E7, C4, 61, A3, 18, 7F, EF, C2, 82
Mip 6: 32 bytes
00, 9E, B6, 6D, 03, 16, 65, 33, 64, 41, A2, 20, DD, 55, FD, 0D
D9, 00, 79, F5, 0A, A6, 36, 91, A4, 51, A3, 20, F5, F7, FF, 8A
Mip 7: 16 bytes
00, A9, 80, 02, B6, B0, 61, 1B, 23, 39, 00, 00, AA, 02, 55, 55
Mip 8: 16 bytes
1C, 77, 88, 6D, DB, B6, 6D, DB, 02, 29, 00, 00, 50, 55, 55, 55
Mip 9: 16 bytes
4A, FF, B0, 6D, DB, B6, 6D, DB, E3, 28, 00, 00, 54, 55, 55, 55
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- n00b
- Posts: 16
- Joined: Sat Jan 25, 2020 1:53 am
- Has thanked: 10 times
- Been thanked: 1 time
Re: Magicka .XNB model files.
With these files the method did not work
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
because they are compressed. Search for xnb.bms to decompress them.
Won't help you either because ParseXNB doesn't have a reader for this: 'ColladaAnimation.SkinningDataReader'.
Concerning the mesh as almost always hex2obj is your friend in case you invest some time:
. Copy the 6 lines below into an empty *.txt file and rename it to whatever.H2O
Load the model into hex2obj then the H2O file, press the 'mesh' button to get the model displayed.
Won't help you either because ParseXNB doesn't have a reader for this: 'ColladaAnimation.SkinningDataReader'.
Concerning the mesh as almost always hex2obj is your friend in case you invest some time:
. Copy the 6 lines below into an empty *.txt file and rename it to whatever.H2O
Load the model into hex2obj then the H2O file, press the 'mesh' button to get the model displayed.
Code: Select all
0x1756E 7368
Vb1
60 12
0x1F74 1459
020000
0x0 255
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Mon Jun 15, 2020 9:17 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- n00b
- Posts: 16
- Joined: Sat Jan 25, 2020 1:53 am
- Has thanked: 10 times
- Been thanked: 1 time
Re: Magicka .XNB model files.
Thank you very muchshakotay2 wrote: ↑Tue Jun 09, 2020 8:27 am because they are compressed. Search for xnb.bms to decompress them.
Won't help you either because ParseXNB doesn't have a reader for this: 'ColladaAnimation.SkinningDataReader'.
Concerning the mesh as almost always hex2obj is your friend in case you invest some time:
.
fairy_body.png
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
The mesh format appears to be simple, maybe search for 'default' to find the counts (must be verified with more than one model, though):
.
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- n00b
- Posts: 16
- Joined: Sat Jan 25, 2020 1:53 am
- Has thanked: 10 times
- Been thanked: 1 time
Re: Magicka .XNB model files.
This method does not work with the other model of the same gameshakotay2 wrote: ↑Tue Jun 09, 2020 8:27 am because they are compressed. Search for xnb.bms to decompress them.
Won't help you either because ParseXNB doesn't have a reader for this: 'ColladaAnimation.SkinningDataReader'.
Concerning the mesh as almost always hex2obj is your friend in case you invest some time:
.
fairy_body.png
Copy the 6 lines below into an empty *.txt file and rename it to whatever.H2O
Load the model into hex2obj then the H2O file, press the 'mesh' button to get the model displayed.
Code: Select all
0x1756E 7368 Vb1 60 12 0x1F74 1459 020000 0x0 255
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
Using hex2obj as a "method" works in most cases, 70.8% of them.CameronCarson wrote: ↑Fri Jun 19, 2020 8:17 pmThis method does not work with the other model of the same game
A H2O file, indeed, usually works for one model, even worse, for one submesh only!
H2O file for the head:
0x9111 1854
Vb1
52 12
0x1FB3 467
020000
0x0 255
. (Mesh format seems to be simple but these low poly models don't motivate me to handle them in a Make_obj project.)
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Fri Jun 19, 2020 9:32 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- n00b
- Posts: 16
- Joined: Sat Jan 25, 2020 1:53 am
- Has thanked: 10 times
- Been thanked: 1 time
Re: Magicka .XNB model files.
so how do i do with the other modelshakotay2 wrote: ↑Fri Jun 19, 2020 9:26 pmUsing hex2obj as a "method" works in most cases, 70.8% of them.CameronCarson wrote: ↑Fri Jun 19, 2020 8:17 pmThis method does not work with the other model of the same game
A H2O file, indeed, usually works for one model, even worse, for one submesh only!
H2O file for the head:
0x9111 1854
Vb1
52 12
0x1FB3 467
020000
0x0 255
.
44_head.png
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
Learn how to use hex2obj (press 'tut' button for reading).
Use description here
(face index count = face count * 3, btw)
Use description here
to get the counts.
(face index count = face count * 3, btw)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- n00b
- Posts: 16
- Joined: Sat Jan 25, 2020 1:53 am
- Has thanked: 10 times
- Been thanked: 1 time
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Magicka .XNB model files.
It's not "code" it's just "parameters" (values, addresses, counts). With a model loaded enter parameters then press File/Save H2O.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"