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The i of the dragon .msh .anm

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Karpati
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Re: The i of the dragon .msh .anm

Post by Karpati »

Can you tell where I can find an extractor for the game's geometry.res and textures.res files?
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Sat Jun 06, 2020 5:52 am Can you tell where I can find an extractor for the game's geometry.res and textures.res files?
Here.
https://mega.nz/file/KOpBiAbD#_r3P7KbRR ... rs54xI09qA
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Re: The i of the dragon .msh .anm

Post by Karpati »

Thank you for your unpacker, it works fine.
I am working on the proper .msh loader module.
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Re: The i of the dragon .msh .anm

Post by Karpati »

Dragon-Demon.jpg
I have finished my .msh loader module.

Here I attached the converted Dragon Demon model (as Wavefront .obj format).
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Wed Jun 10, 2020 7:39 pm Dragon-Demon.jpgI have finished my .msh loader module.

Here I attached the converted Dragon Demon model (as Wavefront .obj format).
Wow!Thanks you!But it could import the bone?I have get the mesh.
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Re: The i of the dragon .msh .anm

Post by Karpati »

723119159 wrote: Wed Jun 10, 2020 10:43 pm Wow!Thanks you!But it could import the bone?I have get the mesh.
Today I have added the bone support to it.
Dragon-Demon_bone.jpg
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Thu Jun 11, 2020 8:05 pm
723119159 wrote: Wed Jun 10, 2020 10:43 pm Wow!Thanks you!But it could import the bone?I have get the mesh.
Today I have added the bone support to it.Dragon-Demon_bone.jpg
Thanks!Hope you finish it early.
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Thu Jun 11, 2020 8:05 pm
723119159 wrote: Wed Jun 10, 2020 10:43 pm Wow!Thanks you!But it could import the bone?I have get the mesh.
Today I have added the bone support to it.Dragon-Demon_bone.jpg
When will it be updated?
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Re: The i of the dragon .msh .anm

Post by Karpati »

723119159 wrote: Wed Jun 10, 2020 10:43 pm When will it be updated?
I think I did find the vertex weight (w1,w2) datas, but I did not find the vertex bone id (b1,b2) datas.

Without having these values, you can't animate these 3d models.
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Thu Jun 18, 2020 7:51 pm
723119159 wrote: Wed Jun 10, 2020 10:43 pm When will it be updated?
I think I did find the vertex weight (w1,w2) datas, but I did not find the vertex bone id (b1,b2) datas.

Without having these values, you can't animate these 3d models.
Maybe it in .ANM ? I don't know programming.
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Re: The i of the dragon .msh .anm

Post by Karpati »

I did not find the vertex bone id (b1,b2) datas, but I have released The I of the Dragon .msh loader module in the 3D Object Converter v7.032 (Windows)

How to get the 3D Object Converter:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v7.032.
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Re: The i of the dragon .msh .anm

Post by 723119159 »

Karpati wrote: Sat Jun 20, 2020 5:19 pm I did not find the vertex bone id (b1,b2) datas, but I have released The I of the Dragon .msh loader module in the 3D Object Converter v7.032 (Windows)

How to get the 3D Object Converter:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v7.032.
Thanks your hard works.
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