Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Detroit Become Human tools (PC, PS4)
-
- ultra-n00b
- Posts: 1
- Joined: Thu Apr 30, 2020 7:53 am
- Has thanked: 2 times
Re: Detroit Become Human tools (PC, PS4)
Have anybody got ideas about convert game audio format "wem" to "ogg", "wav" or others? I couldn't find any audio players for this format. Ww2ogg which converts wem to ogg gives a error during converting audio files from Detroit BH.
Re: Detroit Become Human tools (PC, PS4)
I am another person asking for game files. If anyone could link me them, I would appreciate that. Don't need them for 3d models, need to extract audio. Thanks
-
- ultra-n00b
- Posts: 2
- Joined: Fri Dec 20, 2019 1:47 pm
- Has thanked: 4 times
Re: Detroit Become Human tools (PC, PS4)
Same thing. ww2ogg says No RIFF whenever I try to convert. I'm exporting from ps4 version, haven't tried PC yet.PashaStrayt wrote: ↑Fri May 01, 2020 9:50 pm Have anybody got ideas about convert game audio format "wem" to "ogg", "wav" or others? I couldn't find any audio players for this format. Ww2ogg which converts wem to ogg gives a error during converting audio files from Detroit BH.
-
- ultra-n00b
- Posts: 2
- Joined: Fri Dec 20, 2019 1:47 pm
- Has thanked: 4 times
Re: Detroit Become Human tools (PC, PS4)
Since I am having the same issue as you, I'm guessing the extracted .wem files are likely corrupted or have some encryption. Hamers seems to have successfully converted sound, but he did so with the .bnk files before daemon1 released the sound tool.PashaStrayt wrote: ↑Fri May 01, 2020 9:50 pm Have anybody got ideas about convert game audio format "wem" to "ogg", "wav" or others? I couldn't find any audio players for this format. Ww2ogg which converts wem to ogg gives a error during converting audio files from Detroit BH.
The work daemon1 and hamers are doing is way above my skill level so take what I am saying with a grain of salt.
But if anyone has the .bnk files or converted .ogg and wouldn't mind sharing, please pm me.
-
- double-veteran
- Posts: 840
- Joined: Sat Nov 06, 2010 12:27 am
- Has thanked: 436 times
- Been thanked: 235 times
Re: Detroit Become Human tools (PC, PS4)
All extracted WEM files are fine, there's no corruption among them or encrypted either.
Open up your desired WEM file in any HEX software, and delete everything in beginning till you reach 52494646 (RIFF) which is the beginning of the header of the WEM audio, then save it and it will play/convert fine in foobar2000/vgmstream.
To automate/batch the process you could use VGMToolbox
Also when you open in HEX and see in beginning names like these:
Code: Select all
X5002X_MAINMENU_LEAVING_PC_X02XANDWOM_LETGO_FRE
Re: Detroit Become Human tools (PC, PS4)
I unpacked sound files (PC) and received 74K of soundtracks, but there are only voices because I did not find any music or SFX and some tracks are inaudible, it has weight and length but there is no sound.
Re: Detroit Become Human tools (PC, PS4)
Hi, would it be possible to add to the tool The possibility of having the names of the audio Because making 20,252 audio files of the voices in addition without name It is a little complicated to do it one by one
It would be super cool to have the names it would be easier thank you
Would it also be possible to add to the tool the possibility of extracting videos from Filming
It would be great
It would be super cool to have the names it would be easier thank you
Would it also be possible to add to the tool the possibility of extracting videos from Filming
It would be great
Re: Detroit Become Human tools (PC, PS4)
Also think a tool for placing names in the audio files would be helpful.
But for anyone that needs a tool for mass removing Detroit file attributes for .wem files, so they work with wem2ogg it's below. It does not change the file name. But if you have thousands of audio files it can save a lot of time.
THIS REMOVES ALL NAME ATTRIBUTES FROM FILES
KEEP A BACKUP
To use it, in windows powershell type
cd c:\<path_to_wem_audio_files>
Then
powershell -executionpolicy bypass -File c:\<path_to_script_file>\Converter.ps1
But for anyone that needs a tool for mass removing Detroit file attributes for .wem files, so they work with wem2ogg it's below. It does not change the file name. But if you have thousands of audio files it can save a lot of time.
THIS REMOVES ALL NAME ATTRIBUTES FROM FILES
KEEP A BACKUP
To use it, in windows powershell type
cd c:\<path_to_wem_audio_files>
Then
powershell -executionpolicy bypass -File c:\<path_to_script_file>\Converter.ps1
You do not have the required permissions to view the files attached to this post.
Last edited by Tproxy on Thu May 14, 2020 12:59 am, edited 1 time in total.
Re: Detroit Become Human tools (PC, PS4)
I have already converted them I would have liked to have the names of the voices Because I have to do it one by one
Is it possible to have the name
Is it also possible to extract
the Shooting with the Actors I think they are stored in the files
Is it possible to have the name
Is it also possible to extract
the Shooting with the Actors I think they are stored in the files
You do not have the required permissions to view the files attached to this post.
Re: Detroit Become Human tools (PC, PS4)
Hi, is there a way to convert all animations to smd I'm a little tired
I don't want to do them one by one
Can anyone create a .bat file
or a script to convert to smd with the node file
I don't want to do 24,560 animations one by one
It would help me a lot. I will be able to watch all the animations with Noesis.
Detroit_anim
with the anim
and the knot is going to be too long
It will be impossible for me to convert all the animations one by one It is too long
I don't want to do them one by one
Can anyone create a .bat file
or a script to convert to smd with the node file
I don't want to do 24,560 animations one by one
It would help me a lot. I will be able to watch all the animations with Noesis.
Detroit_anim
with the anim
and the knot is going to be too long
It will be impossible for me to convert all the animations one by one It is too long
You do not have the required permissions to view the files attached to this post.
Re: Detroit Become Human tools (PC, PS4)
Hi possible to make a script to extract this BigFile_PC.dat file
I used the Quantic Dream script
Does not work on the PC version It is just for recovering sound effects and music
I use grepWin-1.9.2_portable to convert qzi files
For the Detroit demo
Then I used the tools to convert the sound
convert_all_bnk
BnkExtr
with CSNDBKDT
I just want a script for the extract on the PS4 version it works
It does not work on the PC version of the Demo
I give you the file and the script If you can make it work to be able to extract it Thank you
the Quantic Dream script is in the quickbms file
And here is the BigFile_PC.dat file that I want to extract
quickbms
https://mega.nz/file/62JQWQQK#wXssbDN-x ... ODjMCQFiEU
BigFile_PC.dat
https://mega.nz/file/juAiRQgQ#3fcFKg6_e ... YNUXprjUXo
I ask this because I work on the Hostage Taking I have all the animations I have all the voices of the actors I miss only the sound effects and the musicI must absolutely extract this file
I used the Quantic Dream script
Does not work on the PC version It is just for recovering sound effects and music
I use grepWin-1.9.2_portable to convert qzi files
For the Detroit demo
Then I used the tools to convert the sound
convert_all_bnk
BnkExtr
with CSNDBKDT
I just want a script for the extract on the PS4 version it works
It does not work on the PC version of the Demo
I give you the file and the script If you can make it work to be able to extract it Thank you
the Quantic Dream script is in the quickbms file
And here is the BigFile_PC.dat file that I want to extract
quickbms
https://mega.nz/file/62JQWQQK#wXssbDN-x ... ODjMCQFiEU
BigFile_PC.dat
https://mega.nz/file/juAiRQgQ#3fcFKg6_e ... YNUXprjUXo
I ask this because I work on the Hostage Taking I have all the animations I have all the voices of the actors I miss only the sound effects and the musicI must absolutely extract this file
You do not have the required permissions to view the files attached to this post.
Re: Detroit Become Human tools (PC, PS4)
Hi is it possible to make a tool for Beyond Two Souls and Heavy Rain for PC Because I have the files It would be great to be able to extract the animation and the voices
Would it be possible to do the same on PS4 Because I have the files It would be cool thank you These are the games I would like with the tools
Beyond Two Souls PC Heavy Rain Tool Extract Animations and Voices
Beyond Two Souls Heavy Rain PS4 Tool Extract Animations and Voices Thank You
I will be super happy to have the tools Thank you
and also extract all the models These are the full games from Epic Game Store
Would it be possible to do the same on PS4 Because I have the files It would be cool thank you These are the games I would like with the tools
Beyond Two Souls PC Heavy Rain Tool Extract Animations and Voices
Beyond Two Souls Heavy Rain PS4 Tool Extract Animations and Voices Thank You
I will be super happy to have the tools Thank you
and also extract all the models These are the full games from Epic Game Store
You do not have the required permissions to view the files attached to this post.
-
- veteran
- Posts: 92
- Joined: Mon Aug 11, 2014 1:20 am
- Has thanked: 15 times
- Been thanked: 10 times
Re: Detroit Become Human tools (PC, PS4)
ProGamer wrote: ↑Tue May 12, 2020 4:21 pm Hi, is there a way to convert all animations to smd I'm a little tired
I don't want to do them one by one
Can anyone create a .bat file
or a script to convert to smd with the node file
I don't want to do 24,560 animations one by one
It would help me a lot. I will be able to watch all the animations with Noesis.
Detroit_anim
with the anim
and the knot is going to be too long
It will be impossible for me to convert all the animations one by one It is too long
Code: Select all
set mypath=%cd%
for /F "tokens=*" %%A in (files.txt) do call :process %%A
:process
SET _modelname=%~1
START /WAIT "" /D %mypath% detroit.exe %_modelname%
IF EXIST %mypath%\textures (mkdir %_modelname% & move textures %_modelname% & move %_modelname%_* %_modelname%)
Right now i'm trying to figure out how to convert the anim so i can import to UE4