Since T.H.U.G. PRO, VR Chat and GTA games make it kinda easy to import custom models, I can't believe I couldn't find anything about Jackass: The Game (PS2) models/textures on the internet.
I quickly looked through the games files and saw that textures use .txd format...
So I tried a couple of things and eventually was able to extract most of the textures using this PS2 .txd-viewer: http://www.thegtaplace.com/downloads/f4 ... txd-viewer
(sadly you are not able to extract multiple files at once)
Here are a few examples:
DOWNLOAD .TXD FILES:
https://cdn.discordapp.com/attachments/ ... amples.zip
These are 2 files I had problems with (except ryans face)
Most of the games sounds and music can be extracted by either cubeplayer or psound:
https://tcrf.net/File:Jackass_voice_bam ... player=yes
Sounds are stored as .fsb files
towav also seems to open jackass .fsb files regarding this site: http://www.ctpax-x.org/?goto=files&show=24
Models are .rws files....it seems to be a common renderware filetype.....although there are various kinds of .rws in non GTA games out there...
I used RWANALYZE to have it.....analyzed....I don't really know how to use the resulting info but it looks promising and spits out a few hex values and offsets.
DOWNLOAD IT HERE:
http://files.steve-m.com/rwanalyze-0.4b.zip
Can you guys please have a look at the models? Maybe there already is a script that extracts jackass .rws files aswell
DOWNLOAD .RWS FILES:
https://cdn.discordapp.com/attachments/ ... amples.zip
Johnnys and Ryans character models
Other than that...you might wanna give the game a try yourself....its great multiplayer fun!
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Can't believe nobody tried Jackass (PS2) before ^^
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Re: Can't believe nobody tried Jackass (PS2) before ^^
A few? No, many too many... tedious task (the submeshes have about 42 vertices only).Henchman800 wrote: ↑Mon Apr 20, 2020 2:38 pm I used RWANALYZE to have it.....analyzed....I don't really know how to use the resulting info but it looks promising and spits out a few hex values and offsets.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Well ... damn xD
So every model consists out of like 20+ submeshes, each being more of a Puzzle piece other than actual sub objects like glasses or shoes and stuff?
Is every geometry-tab in the Analyzer useable at least?
Can you please let me know what settings you used for hex2obj?
Id like to at least start of the character extraction process by submitting one model to the models-resource.
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Maybe, but I searched the start of vertices manually.
Here you go (use 'Strip' and 'Fake' for auto generating FIs): (no uvs, sorry)Can you please let me know what settings you used for hex2obj?
Here's the shoes with uvs:
0x0 500
Vb1
12 99
0x2EA26 42
021000
0x2EC36 8
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Just in case you didn't start so far:
head vertex start addresses:
0x3a58d
0x3aa8d
0x3af8d
0x3b48d
0x3b98d
0x3be8d
0x3c38d
0x3c88d
well, here's the missing head part:
0x0 30
Vb1
12 99
0x3CD8D 30
021000
0x3CF0D 8
(what an annoying format...)
(ugly as always , some superfluous faces, some missing, especially for his head)head vertex start addresses:
0x3a58d
0x3aa8d
0x3af8d
0x3b48d
0x3b98d
0x3be8d
0x3c38d
0x3c88d
well, here's the missing head part:
0x0 30
Vb1
12 99
0x3CD8D 30
021000
0x3CF0D 8
(what an annoying format...)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Wow, thank you Very much man!
I didn't statt converting by now... i gotta finish up two edits toll monday...this eats my time right now... :-/
But i cant wait to try it!
Doesn't RWAnalyze help with finding faces and offsets?
It looks so promising to me :-/
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Can't read the contents of the righthanded window of the tool andHenchman800 wrote: ↑Thu Apr 23, 2020 11:28 amDoesn't RWAnalyze help with finding faces and offsets?
It looks so promising to me :-/
maybe I'm to dumb, but no, I can't find data concerning the meshes which could ease the task:
Code: Select all
Geometry List (76287 bytes @ 0x2C448) - [0x1A]
Struct (4 bytes @ 0x2C454) - [0x01]
Geometry (76259 bytes @ 0x2C464) - [0x0F]
Struct (40 bytes @ 0x2C470) - [0x01]
Material List (490 bytes @ 0x2C4A4) - [0x08]
Struct (12 bytes @ 0x2C4B0) - [0x01]
Material (225 bytes @ 0x2C4C8) - [0x07]
Struct (28 bytes @ 0x2C4D4) - [0x01]
Texture (92 bytes @ 0x2C4FC) - [0x06]
Struct (4 bytes @ 0x2C508) - [0x01]
String (20 bytes @ 0x2C518) - [0x02]
String (4 bytes @ 0x2C538) - [0x02]
Extension (16 bytes @ 0x2C548) - [0x03]
Sky Mipmap Val (4 bytes @ 0x2C554) - [0x110]
Extension (69 bytes @ 0x2C564) - [0x03]
UNKNOWN (1 bytes @ 0x2C570) - [0x1FE]
UNKNOWN (44 bytes @ 0x2C57D) - [0x1DE]
Material (217 bytes @ 0x2C5B5) - [0x07]
Struct (28 bytes @ 0x2C5C1) - [0x01]
Texture (84 bytes @ 0x2C5E9) - [0x06]
Struct (4 bytes @ 0x2C5F5) - [0x01]
String (12 bytes @ 0x2C605) - [0x02]
String (4 bytes @ 0x2C61D) - [0x02]
Extension (16 bytes @ 0x2C62D) - [0x03]
Sky Mipmap Val (4 bytes @ 0x2C639) - [0x110]
Extension (69 bytes @ 0x2C649) - [0x03]
UNKNOWN (1 bytes @ 0x2C655) - [0x1FE]
UNKNOWN (44 bytes @ 0x2C662) - [0x1DE]
Extension (75693 bytes @ 0x2C69A) - [0x03]
>>> Bin Mesh PLG (28 bytes @ 0x2C6A6) - [0x50E]
Native Data PLG (73822 bytes @ 0x2C6CE) - [0x510]
Struct (73810 bytes @ 0x2C6DA) - [0x01]
<<< Skin PLG (1733 bytes @ 0x3E738) - [0x116]
Struct (1721 bytes @ 0x3E744) - [0x01]
User Data PLG (62 bytes @ 0x3EE09) - [0x11F]
Atomic (60 bytes @ 0x3EE53) - [0x14]
The "Section Data" exports are just copied bytes from the .rws loaded
You need to do the boring stuff, as always, find the patterns, create a script.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Can you help me out here please?
These settings for the missing head/hand part dont look right :-/
other than that.....thx for an almost complete johnny ^^
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Maybe pay more attention to what I post?
-> use Fake face indices (toggle uppermost right button) and "Strip"
btw: in your schreenshot, why is the uv address, 0x3a79d missing?
Full params of johnny_costume01_lod.rws_29.h2o is:
0x0 39
Vb1
12 99
0x3a58d 42
021000
0x3a79d 8
and it's NOT for the "missing head part", that is
0x0 30
Vb1
12 99
0x3CD8D 30
021000
0x3CF0D 8
Here's Ryan, btw:
"Here you go (use 'Strip' and 'Fake' for auto generating FIs)"
-> use Fake face indices (toggle uppermost right button) and "Strip"
btw: in your schreenshot, why is the uv address, 0x3a79d missing?
Full params of johnny_costume01_lod.rws_29.h2o is:
0x0 39
Vb1
12 99
0x3a58d 42
021000
0x3a79d 8
and it's NOT for the "missing head part", that is
0x0 30
Vb1
12 99
0x3CD8D 30
021000
0x3CF0D 8
Here's Ryan, btw:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Henchman800
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Re: Can't believe nobody tried Jackass (PS2) before ^^
sorry alter ^^
These settings got me the missing head part
So I found Johnnys missing head part (thx to you) but some of the uvs are merged together to one coordinate at 0,0 :-/
(and I'm still missing a small part of his left hand ^^)
Cleaned up Ryan (intro)
So with every costume comes 2 .rws files (like in the sample i attached to the first post), one being labled "intro". I assume you used this file for Ryan, right? Since he got 5 fingers per hand while johnnys model uses snow gloves as hands haha^^
looking at it right now:
johnny_costume01_intro.rws ---> 400 KB
johnny_costume01_lod.rws ---> 251 KB
So high and low res models for cutscenes and ingame i guess?
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Simply copy/mirror/rotate his right hand.Henchman800 wrote: ↑Sat Apr 25, 2020 1:00 pm (and I'm still missing a small part of his left hand ^^)
No, it's ryan_costume01.rws.one being labled "intro". I assume you used this file for Ryan, right?
Sounds logic.So high and low res models for cutscenes and ingame i guess?
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Henchman800
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Re: Can't believe nobody tried Jackass (PS2) before ^^
Thank you for all your help!
I got a clean ryan and johnny now
it was still some work to clean up redundant edges...
will there ever be the chance for a jackass-.rws script or is the format to random to setup a proper one?
models are in queue for models-resource
I got a clean ryan and johnny now
it was still some work to clean up redundant edges...
will there ever be the chance for a jackass-.rws script or is the format to random to setup a proper one?
models are in queue for models-resource
- shakotay2
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Re: Can't believe nobody tried Jackass (PS2) before ^^
There's no script afaik, this is what I used (unfinished, so probably at least one small mesh will always be missing):
. Use dlls from zip here:
Good night.
. Use dlls from zip here:
(There's a modified version of hex2obj needed for this format only, see next post.)
Good night.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: Can't believe nobody tried Jackass (PS2) before ^^
This is a modified version of hex2obj for Jackass (PS2) .rws files (you need the H2O files created by the above Makeobj, too).
It's not intended to be used with other formats! (You shouldn't miss to read setup_FI-txt.txt!)
The exe doesn't work "standalone", it requires other files contained in the zip file here:
It's not intended to be used with other formats! (You shouldn't miss to read setup_FI-txt.txt!)
The exe doesn't work "standalone", it requires other files contained in the zip file here:
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Wed Apr 29, 2020 2:54 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Henchman800
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Re: Can't believe nobody tried Jackass (PS2) before ^^
danke dir man! Ich werde es die tage ausprobieren