I am trying to find submesh. I couldn't find my mistake.I tried all the face start addresses. I'm waiting for your help.shakotay2 wrote: ↑Sat Apr 18, 2020 7:48 pmThere's no general recipe.
Here it's (startAddrFIs - startOfVertices) / vertexCount
(FI= faceIndex)
Getting the startOfVertices is a matter of experience usually.No recipe. Position of float uvs (tx, ty) usually is a multiple of 4, here it's 76 - 8. (8= sizeOfTx + sizeOfTy)and UVpos value(76,68) ?Usually. (But there's 3D formats which use 3 or more different values in one model file.)Are these values constant?
Model link: http://www.mediafire.com/file/dkm9639jm ... 001_01.zip