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Detroit Become Human tools (PC, PS4)

Post questions about game models here, or help out others!
Tamaki
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

daemon1 wrote: Sun Apr 05, 2020 4:53 pm
Tamaki wrote: Sun Apr 05, 2020 4:51 pm Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
ничего не понял
В общем, вот к примеру размеры для текстуры. Если я их изменяю, по сути, твоя программа должна текстуру по другому доставать, но программа всё равно достает текстуру с тем размером, который был до моих изменений. Я просто хочу узнать, где я могу посмотреть эти размеры.
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Tamaki
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

Для чего используется эта строка?
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Bladers
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Re: Detroit Become Human tools

Post by Bladers »

daemon1 wrote: Mon Mar 30, 2020 9:04 am Animations tool. Works same on PC and PS4.

Usage:

1. run "detroit anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.

2. reextract models with detroit.exe (as before)
This is needed, because tool will now create "nodes" file, which is needed for animation convertion,
also it will make a new model compatible with anims tool (different axis layout, origin position shifted)

3. run "detroit_anim [anim] [nodes]"
This will extract animation, applying it to selected nodes information. Technically, any animaiton may be played with any model. If some bones are not present in the model (nodes file), animation will still be extracted, but you will see warnings, and it may not play correctly. Absolute most animations will be ok, but some are not supported, there will be errors and warnings.

Image
You have outdone yourself. My question is, does this work with the PC demo on Epic Games? I'm getting an error and wondering if that's the reason why.
Reason i want to use the demo is 1) I already paid for the game on PS4 and wouldn't want to buy it again on Epic games. 2) I only want the things from the first mission anyway. So that make it easier to sort through files it spits out because it doesn't have all the game files, only whats needed for first mission (or my theory is wrong).

Image
sirquestionble
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Re: Detroit Become Human tools (PC, PS4)

Post by sirquestionble »

Is there anywhere else I can download the tool? (ps4 version). The attatchment on the first page by daemon1 is not letting me download it.
"download canceled: Virus detected" is what my browser says.

I dont know if I want to risk turning off my firewall, but if there is a upload host I can download it from (meganz, googledrive, mediafire, etc...), that would be appreciated!

edit: For future reference, don't download the tool through chrome, but works fine on Firefox.
Last edited by sirquestionble on Mon Apr 20, 2020 3:56 am, edited 1 time in total.
daemon1
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Re: Detroit Become Human tools

Post by daemon1 »

Bladers wrote: Sun Apr 12, 2020 12:16 am I'm getting an error and wondering if that's the reason why.
yes it works with the PC demo on Epic Games.
Your error is probably because you're using wrong parameters.
Silicone
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Re: Detroit Become Human tools (PC, PS4)

Post by Silicone »

Thanks for the tools Daemon1!

The game uses multiple uv channels(for eyes,skin,cloth micro normals,etc).Can you modify the tools to extract them?

Sorry for my bad english.
daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Silicone wrote: Sun Apr 12, 2020 3:56 pm The game uses multiple uv channels(for eyes,skin,cloth micro normals,etc).Can you modify the tools to extract them?
the tool already extracts all channels, as its written in the instructions.
Tamaki
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

Можешь пожалуйста сделать так, чтобы программа доставала все текстуры в оригинальном виде? Пожалуйста((
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Tamaki wrote: Mon Apr 13, 2020 6:09 pm Можешь пожалуйста сделать так, чтобы программа доставала все текстуры в оригинальном виде? Пожалуйста((
она и так вроде достает их в оригинальном виде
Tamaki
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

daemon1 wrote: Mon Apr 13, 2020 6:42 pm
Tamaki wrote: Mon Apr 13, 2020 6:09 pm Можешь пожалуйста сделать так, чтобы программа доставала все текстуры в оригинальном виде? Пожалуйста((
она и так вроде достает их в оригинальном виде
Она достает некоторые в оригинальном, некоторые в dds формате. Хотелось бы чтобы все в ориге доставало. Было бы очень классно
daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Tamaki wrote: Mon Apr 13, 2020 7:04 pm Она достает некоторые в оригинальном, некоторые в dds формате. Хотелось бы чтобы все в ориге доставало. Было бы очень классно
это и есть оригинальный вид
Tamaki
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

daemon1 wrote: Mon Apr 13, 2020 7:26 pm
Tamaki wrote: Mon Apr 13, 2020 7:04 pm Она достает некоторые в оригинальном, некоторые в dds формате. Хотелось бы чтобы все в ориге доставало. Было бы очень классно
это и есть оригинальный вид
Хмм, в таком случае, если тебе не трудно конечно, мог бы сказать пожалуйста, как я могу найти эти текстуры допустим через hex editor?
Они перекодированы или как? Ни одну dds текстуру не вижу, ехх
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Re: Detroit Become Human tools (PC, PS4)

Post by Kanbara »

There are some models that could not be imported into blender and read by Noesis.
When I import it into blender, it will show me something like:Traceback...index out of range"
Here is a screenshot of my problem:

Image

The updated tool extracts the models without giving the information "Unknow bones format 6" like the old tool.
In fact, "Unknow bones format 6" usually indicates this model is a tree. Some of them can be read by Noesis but gives error when import them into blender :[ .

Here is a sample(2MB):
https://mega.nz/file/S0tXHaQB#S6xvCKTvB ... l1s-uNNd6Q

This sample might be Hank's house.
I do hope someone could help me figure it out.THX!! :)
daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Kanbara wrote: Wed Apr 15, 2020 6:51 am The updated tool extracts the models without giving the information "Unknow bones format 6" like the old tool.
This is because new tool now supports bone format 6, its used on PC for characters.
Trees use "bone" information to store additional UVs, which is not expected by the tool. So output files are not readable.
I didnt think anyone really need those trees, whats so special about them?
Kanbara
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Re: Detroit Become Human tools (PC, PS4)

Post by Kanbara »

daemon1 wrote: Wed Apr 15, 2020 10:59 am
Kanbara wrote: Wed Apr 15, 2020 6:51 am The updated tool extracts the models without giving the information "Unknow bones format 6" like the old tool.
This is because new tool now supports bone format 6, its used on PC for characters.
Trees use "bone" information to store additional UVs, which is not expected by the tool. So output files are not readable.
I didnt think anyone really need those trees, whats so special about them?
Haha,thanks for your reply!
I don't need these trees actually, i just want the map, house, environment,.etc.
However, it seems that the trees have blocked out my way on importing these objects :constipated: .
The trees are existing in the map, which leads to the whole map unreadable.
I don't know wheather i've make myself clear :?:
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