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Game import MAXScripts & tools

Post questions about game models here, or help out others!
Jorge Soares
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Re: Game import MAXScripts & tools

Post by Jorge Soares »

hello someone already used to open the 3d files in automobilista 2
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3drussiangrabber
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Re: Game import MAXScripts & tools

Post by 3drussiangrabber »

What about Unity Importer for apps hi 5.1.3f.1 ?
Arachnus
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Re: Game import MAXScripts & tools

Post by Arachnus »

Jorge Soares wrote: Tue Mar 03, 2020 8:35 pm hello someone already used to open the 3d files in automobilista 2
+1

Really looking for some models of this new game, anyone already looked at the .meb mesh files please? Thanks
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ReVolt
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Re: Game import MAXScripts & tools

Post by ReVolt »

Can you please make a Blender plugin script? I can't buy 3DS Max :(
Jorge Soares
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Re: Game import MAXScripts & tools

Post by Jorge Soares »

I can extract the BMS files. the files do not open in 3ds max, 3DSim. owes this encryption.
auto the files you break encryption, based rfactor
StrifeHistorian
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Re: Game import MAXScripts & tools

Post by StrifeHistorian »

Hey guys! I'm new at anything related to format conversion so this may be a newbie question, but I am trying to convert models from a m3g format to a FBX format. The models come from Mass Effect: Infiltrator, and I've already tried to use the present M3G2FBX converter linked here but it seems it doesn't work in my situation, the fbx files are pretty much empty. Anybody has any idea on why that is so? I know this subject is 7 years old but still, maybe I have a shot xD!
StrifeHistorian
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Re: Game import MAXScripts & tools

Post by StrifeHistorian »

Well to continue on what I said, some of the models could be extracted, but some others just don't get converted to fbx. I'm gonna try to use the hex2obj tool i was able to find, but i'm bad at hex so we'll see.
StrifeHistorian
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Re: Game import MAXScripts & tools

Post by StrifeHistorian »

Alright I understand even less now xD. All models actually extract properly but some aren't readable although the data is there if i open the FBX with N++. Anyone has had that issue?
yoda
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Re: Game import MAXScripts & tools

Post by yoda »

what do you use for extract the model ?
StrifeHistorian
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Re: Game import MAXScripts & tools

Post by StrifeHistorian »

I used the M3G2FBX tool
GabenHood
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Re: Game import MAXScripts & tools

Post by GabenHood »

Anyone have any ideas why the SMS importer keeps failing for me?

Image

I am not sure what to do with the texture/shared assets folders either.
Are they supposed to be the exported files from QuickBMS or the stock game file/folders?

Cheers,
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Re: Game import MAXScripts & tools

Post by DiMickfoxed65 »

Im actually having problems with the "PIGTOFBX" one
everytime i try load a .pig file, it says are converting it, but after some seconds, it crashes without a reason and doesnt convert nothing
mono24
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Re: Game import MAXScripts & tools

Post by mono24 »

GabenHood wrote: Mon Jul 05, 2021 10:32 pm Anyone have any ideas why the SMS importer keeps failing for me? ...
A bit more information would help in identifying the problem but it seems based on your screenshot your using a new game that isn't fully supported by the script, also, the actual dev that made is long gone, no one else ever edited/updated his scripts/tools.
DiMickfoxed65 wrote: Fri Aug 19, 2022 5:14 pm Im actually having problems with the "PIGTOFBX" one...
That tool no longer works, it was created based on reversing done on a older version of the game assets.
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