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Detroit Become Human tools (PC, PS4)

Post questions about game models here, or help out others!
ProGamer
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

on PC I don't understand

It does not work
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daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

you have wrong path
ProGamer
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

It works because I renamed it badly
inside
detroit
detroit_ps4
detroit_pc
detroit

Thank you again for your help daemon1 :)
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

Can you create a bat file to convert wem sound to ogg please

Example

how to convert anim

1A55.anim

I click on Detroit_anim it opens and closes I moved it where there are all the animations

I extracted the model but how to read the animations on the models
Last edited by ProGamer on Fri Apr 03, 2020 12:45 pm, edited 1 time in total.
daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Example:

Detroit_anim 2c67.anim 1a82_191.nodes
ProGamer
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

OK, thanks
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Re: Detroit Become Human tools (PC, PS4)

Post by Kanbara »

Would you mind explaining what "XXX_tan.ascii" files for?
I can neither read them in Noesis,notepad++ nor import them into bleder.
Just popping up the error messages :constipated:
It would be great if you could tell more.
Thanks!
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Kanbara wrote: Fri Apr 03, 2020 3:19 pm Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.
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Re: Detroit Become Human tools (PC, PS4)

Post by Kanbara »

daemon1 wrote: Fri Apr 03, 2020 3:54 pm
Kanbara wrote: Fri Apr 03, 2020 3:19 pm Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.
That pretty much enough😃!
Thank you very much!
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

Could you tell me how to apply the animation on the model I brought the model to ascii And the animation in smd The model is not animated
How to make and in addition my model already has bones How to apply the animation skeleton on the model

I'm on Blender can someone tell me how to do this
Last edited by ProGamer on Sat Apr 04, 2020 5:11 pm, edited 1 time in total.
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Animation tool updated.

Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

Image
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Re: Detroit Become Human tools (PC, PS4)

Post by ProGamer »

Model correct an error on my part Thanks again for your amazing work daemon1 :)
Last edited by ProGamer on Mon Apr 06, 2020 10:15 pm, edited 5 times in total.
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

ProGamer wrote: Sun Apr 05, 2020 3:35 pm Why my model is like this when I put the animation
i dont know why you have it like this
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Re: Detroit Become Human tools (PC, PS4)

Post by Tamaki »

Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Tamaki wrote: Sun Apr 05, 2020 4:51 pm Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
ничего не понял
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