Just grab the attached script.
Put the fmt_g1m.py inside in the Noesis/noesisvxxx/plugins/python folder
Then open Noesis. Click file, open and choose the file with "default" in its name
Open it, wait for a bit. Then a window will open, choose the g1t file
Then wait and you'll have your model
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Noesis g1m/g1t/g1a importer
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
try it keep geting error traceback,most recent call last, file "C; \ Users \ plugin\ python\fmt_g1m.py",line1195,in load model parseG1MS(current position,bs,file"C\Users plugins\python\fmt_g1m.py",line 392,in parseG1MS bone.setMatrix(bone.getMatrix ()*bonelist(parentId).getMatrix()) index error:list index out of range sorry I can,t do screenshot.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Here it is more better read Traceback (most recent call last):
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 1195, in LoadModel
parseG1MS(currentPosition, bs)
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 392, in parseG1MS
bone.setMatrix(bone.getMatrix() * boneList[parentId].getMatrix())
IndexError: list index out of range
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 1195, in LoadModel
parseG1MS(currentPosition, bs)
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 392, in parseG1MS
bone.setMatrix(bone.getMatrix() * boneList[parentId].getMatrix())
IndexError: list index out of range
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
This error happens when the skeleton is not detected so you either did not follow my instructions or you have other stuff in you folder which is loaded as a skeleton. Put your 3 files in a new folder, do the steps I told above with the script I attached and it'll work
- ngovandang
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- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
got a 404 errorngovandang wrote: ↑Tue Mar 31, 2020 12:13 pm Here is sample for NUNS problems
https://file.io/NJzRsh
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
SCRIPT UPDATED
DOA6 facial animations are now extracted correctly. Put the new parameter at the top "bDOA6FaceAnims" to True and load them as any other animation file. Don't forget to put it to False for all the other animations or you'll have some deformed meshes.
I updated the NUNS parser and added an option to load that chunk or not since I still don't really know what it does and it introduces a lot of overlapping bones. Driver shapes may be useful for simulation though so I let it in case people want to use that. Let me know if there are still some issues, I only had 3 samples in total to work with so my parser might still break.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Joschka one more thing what is this rpdb-0.16 in the python folder above.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Just tested DOA6 facial animations, worked perfectly.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
At last finally got it working the problem was need to take out in put back in thank you for all your help Joschka.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
night azure do not works.
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
You're sure that you followed the instructions correctly ? If so I need a few samples to look into it
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
here a samplehttps://sta.sh/0gzwqtlr8w6