Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Infamous First Light Tool [WIP]

Post questions about game models here, or help out others!
Post Reply
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Infamous First Light Tool [WIP]

Post by akderebur »

A tool for extracting models and textures from the xpps archives. Skeleton/skinning support is almost done. Just needs some more testing.

Tool overview and example exported model

Image

How to use

Load
  • XPPS : Loads all the meshes inside the XPPS file.
Export
  • NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis. Noesis script for this format : Nex Script
  • GNF : Exports all the textures in GNF format. Can also be loaded using Noesis.
  • Note : Models and textures will be exported into the folder Export.
Download : https://www.mediafire.com/file/972qkecj ... r.zip/file

[WIP] Skeleton/Weights

Image
esreveR
n00b
Posts: 13
Joined: Wed Sep 28, 2016 4:52 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Infamous First Light Tool [WIP]

Post by esreveR »

I know this is semi old but please keep me updated, I'm trying to rip infamous second son and they use this exact file format.
fil1969
veteran
Posts: 146
Joined: Fri Sep 17, 2010 7:44 am
Has thanked: 20 times
Been thanked: 21 times

Re: Infamous First Light Tool [WIP]

Post by fil1969 »

Hi, thank you for the tool, works good, but I want ask how you view the model with textures in the preview?
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Infamous First Light Tool [WIP]

Post by akderebur »

esreveR wrote: Thu Mar 26, 2020 1:22 am please keep me updated, I'm trying to rip infamous second son and they use this exact file format.
You can already download the tool. Do you mean keep you updated on skeleton support? I was working on it, but it seemed like there isn't any interest for this, so it is on hold for now.
fil1969 wrote: Fri Mar 27, 2020 7:15 am I want ask how you view the model with textures in the preview?
Unfortunately you can't. I applied those materials manually in Unity. That is why it looks like the preview.
esreveR
n00b
Posts: 13
Joined: Wed Sep 28, 2016 4:52 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Infamous First Light Tool [WIP]

Post by esreveR »

Yeah I meant the skeleton so thats sucks, no worries though.
Faithfullfaun
advanced
Posts: 79
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 11 times

Re: Infamous First Light Tool [WIP]

Post by Faithfullfaun »

I have been waiting ages for this thank you!
i will keep an eye on this thread :D
jfmherokiller
ultra-n00b
Posts: 1
Joined: Sun Aug 07, 2011 10:07 pm
Has thanked: 1 time

Re: Infamous First Light Tool [WIP]

Post by jfmherokiller »

I am joining in to say this tool is cool but can you please also share the actual format of the xpp archives?

As far as my own research has gone ive speculated its a kind of tar format. (info based on visual existence of a possible header footer combo)
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Infamous First Light Tool [WIP]

Post by akderebur »

jfmherokiller wrote: Thu Jun 18, 2020 5:54 am can you please also share the actual format of the xpp archives?
I haven't researched that. Just used some magic/pattern bytes to find model related sections in the file. So I don't know how the archive can be parsed properly.
Faithfullfaun
advanced
Posts: 79
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 11 times

Re: Infamous First Light Tool [WIP]

Post by Faithfullfaun »

Any news on the tool?
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Infamous First Light Tool [WIP]

Post by akderebur »

Faithfullfaun wrote: Thu Jun 18, 2020 7:47 pm Any news on the tool?
Nah, still on hold atm :D I have plans to return to it. At least to release the skeleton support. Has to wait until July though.
riccochet
advanced
Posts: 47
Joined: Mon Aug 11, 2014 2:55 pm
Has thanked: 18 times
Been thanked: 5 times

Re: Infamous First Light Tool [WIP]

Post by riccochet »

akderebur wrote: Thu Jun 18, 2020 9:36 pm Nah, still on hold atm :D I have plans to return to it. At least to release the skeleton support. Has to wait until July though.
Just wondering if you still remember this tool, and if you would release the skeleton support version?
Thanks for all your contributions as always
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Infamous First Light Tool [WIP]

Post by akderebur »

riccochet wrote: Wed Nov 18, 2020 5:06 pm Just wondering if you still remember this tool, and if you would release the skeleton support version?
Have you tried daemon's tool? viewtopic.php?f=16&t=22868
riccochet
advanced
Posts: 47
Joined: Mon Aug 11, 2014 2:55 pm
Has thanked: 18 times
Been thanked: 5 times

Re: Infamous First Light Tool [WIP]

Post by riccochet »

I completely missed that. thanks!
Post Reply