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Uncharted 4 (PS4)

Post questions about game models here, or help out others!
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AxelNoir
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Re: Uncharted 4 (PS4)

Post by AxelNoir »

So what are we doin' wrong then? Cause the textures don't apply in Blender for me and other people. Perhaps you meant to clarify something else in your instructions that we missed?
cursore
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Re: Uncharted 4 (PS4)

Post by cursore »

I understand that the instructions for the map tool are not clear.

It's an amazing tool nonetheless.

I have doubt as where I need to put the textures in order to be picked up by the tool. Should I run the texturedict.pak through Uncharted4.exe or Uncharted4_m.exe? Should I extract those dictionaries at all?

I don't wanna waste Daemon's time with these questions, so I hope somebody who is on the same boat can help me with those.
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Re: Uncharted 4 (PS4)

Post by daemon1 »

Textures are not picked up by the tool. You just extract them from dictionaries. They are only needed when you load the map in blender. It depends on ascii plugin you use. Plugin that i used required all textures to be in the same folder with ascii file, no subdirs.
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Re: Uncharted 4 (PS4)

Post by kingfisher13 »

Could someone PM me a link to the hacked game files? I own the game on PS4, but I'm not ok with jailbreaking my PS4 to get the files. I'm looking for the Lost Legacy game, not the original Uncharted 4. I'm willing to tip anyone who discreetly shares the files I need to try this out.
Kanbara
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Re: Uncharted 4 (PS4)

Post by Kanbara »

Is there anyone knows which skeleton should be used on drake (warrior)?
I've tried every characters' skeletons I found, like prison-drake-base.pak,young-drake-base.pak, and even npc-normal-base.pak but no luck——All skeleton are inappropirate for drake (warrios). :[
Darke (warrior)'s pak files are named in mp-hero-barbarian-xxx.pak.
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Re: Uncharted 4 (PS4)

Post by Omniana2233 »

where can i find multiplayer outfits ?
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Re: Uncharted 4 (PS4)

Post by Jan666 »

I dont understand how the map Tool should work, i put on a pak file and the Tool drop out some ascii files, how i put the SMD mesh files with the ascii files together to get the whole map?? [roll]
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Re: Uncharted 4 (PS4)

Post by daemon1 »

Jan666 wrote: Mon Apr 05, 2021 10:51 pm I dont understand how the map Tool should work, i put on a pak file and the Tool drop out some ascii files, how i put the SMD mesh files with the ascii files together to get the whole map?? [roll]
you dont have to put smd with ascii
ascii files is already the whole map
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Re: Uncharted 4 (PS4)

Post by Jan666 »

daemon1 wrote: Tue Apr 06, 2021 5:56 pm
Jan666 wrote: Mon Apr 05, 2021 10:51 pm I dont understand how the map Tool should work, i put on a pak file and the Tool drop out some ascii files, how i put the SMD mesh files with the ascii files together to get the whole map?? [roll]
you dont have to put smd with ascii
ascii files is already the whole map
Hmm.... how can i open ascii files in Blender? If i import the SMD file theres only a single object in the Center, no map, how can I assign the ascii values ​​to the objects in Blender?
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Re: Uncharted 4 (PS4)

Post by daemon1 »

johnzero XNALara mesh ascii plugin
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Re: Uncharted 4 (PS4)

Post by Jan666 »

daemon1 wrote: Tue Apr 06, 2021 6:43 pm johnzero XNALara mesh ascii plugin
Thanks a Lot
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Re: Uncharted 4 (PS4)

Post by Jan666 »

it would be nice if this is also available for tlou2 [roll]
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Re: Uncharted 4 (PS4)

Post by RemyDemy »

daemon1 wrote: Tue Apr 06, 2021 6:43 pm johnzero XNALara mesh ascii plugin
work this Maptool for the last of us part II aswell? The kind of Files could be identical.
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Re: Uncharted 4 (PS4)

Post by Omniana2233 »

is there any tool to extract anim ?
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Re: Uncharted 4 (PS4)

Post by bmosalt »

Hi daemon1,

Thanks for the Uncharted map tool. Is there any chance you could update it so that the ascii references the shader number next to the submesh, as you have done with the TLOU2 map tool? It makes it so much better/easier when exporting from blender to a different program.

Many thanks for your great tool(s).

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