SCRIPT UPDATED
-I did more research on the NUNO/NUNV sections and changed the way I parse them. If you had some errors like that one, you shouldn't have them anymore.
Code: Select all
Traceback (most recent call last):
File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1679, in LoadModel
mesh.skinWeightList[v][0]
File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1019, in processClothVertex
temp = NoeVec3()
KeyError: 18
-KT extended their NUN sections with some new info on recent models, which made the script crash. This is fixed, if you had this error before :
that should not happen anymore.
-After this update, DOA6 should now have full model support. Misplaced cloth meshes, errors on loading or weighting issues should be completely gone on all the models.
-The fixes have mostly fixed Fatal Frame models. Cloth models and meshes are mostly well placed, with some rare exceptions, which can be fixed by hand. No texture support for now, WiiU swizzle is not implemented. Animations are in GAPK file but Yretenai tools are for LE only so you'll have to extract them on your own, make a quick bms script or something like that.
-I had a very limited amount of samples but DW models seem to work too now after this update.
As of now, all models should import without any errors
In some really rare cases, some cloth mesh is misplaced but the overwhelming majority should now be fine. If the model looked fine before the update it shouldn't have changed (let me know if it did), only the wrongly placed ones were affected. I'll see if I can find why there are a few exceptions.