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Total War: Warhammer II import MaxScript (*.rigid_model_v2)
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- ultra-n00b
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
I'm using a maxscript script to load models from Warhammer into 3DS Max, but none of the weapons I tried worked.... Any new one?
- zaramot
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Thanks but I have absolutely no ideia how to use Noesis. Using 3DS because I found a tutorial for it
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD
Making model-import scripts, PM
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Actually got Noesis plugin working, but the tutorial I found that uses Noesis needs a first step I can't make work.
It uses NinjaRipper to import the information from Warhammer, but I always get an error when trying to use it that's why I learned how to use 3DS. I open NinjaReaper, open the game, go to battle, press the designated key and the game crashes...
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Is there a way to extract the info and export a workable file from this using Noesis?: tmb_sepulchral_stalkers_halberd_2h_01.rigid_model_v2
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
I found the Export into FBX option, loaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model.
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Well, script - plugin is to trying read it as a rigged model, maybe it's not supported yet, this type of mesh. As I said, you could attach here samples, I can't do anything - I don't have the game.
Making model-import scripts, PM
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
This are the files I need (extracted from the .pak). thanks for any help
https://wetransfer.com/downloads/26d3e2 ... 844/da18c8
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
well my script has an order, first load the skeleton, then load the mesh and then animationloaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model.
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Sorry. Skeleton is here. I don't have anything more..
https://wetransfer.com/downloads/26484f ... 708/fc7033
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Found a script for props and made it work. Thanks for the help!
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Hi there, I'm new to modding Total War Warhammer 1 & 2, I'm unsure if it's been covered already so please forgive me if it has! I have 3dsmax 2013 (I bought that version as it was the only one I could use when I created mods for Fallout 4 and Skyrim) I was wondering if there was a script to import the rigid_models_v2 for Warhammer 1 (I tried using this script to import Minotaurs from the beastmen faction but it wasn't able to), I want to convert the RMV2's into OBJ format so I can 3d paint my retextures using Mudbox, then further texture (mainly painting new normals) in Quixel. Many thanks for any help or advice you are able to give with this question!
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Hi, zaramot script for 3ds max should work for what you are trying, post file sample so someone can take a look.I was wondering if there was a script to import the rigid_models_v2 for Warhammer 1 (I tried using this script to import Minotaurs from the beastmen faction but it wasn't able to), I want to convert the RMV2's into OBJ format so I can 3d paint my retextures using Mudbox, then further texture (mainly painting new normals) in Quixel. Many thanks for any help or advice you are able to give with this question!
also you can check my noesis script at viewtopic.php?f=16&t=21167&start=30 if this dosent work for some reason