I understand. Impossible to do such complicated things and not make mistakes. Errare humanum est.
Everything was unpacked successfully!
I understand. Impossible to do such complicated things and not make mistakes. Errare humanum est.
Code: Select all
18,937,856 archive_00.lnk
18,300,536,832 archive_01.lnk
54,765,568 archive_02.lnk
5,863,424 archive_03.lnk
1,255,540,736 archive_04.lnk
48,822,272 archive_05.lnk
6,144 archive_06.lnk
192,512 archive_07.lnk
12,562,432 archive_08.lnk
182,272 archive_09.lnk
6,289,604,608 archive_10.lnk
3,346,188,288 archive_11.lnk
2,137,982,976 archive_12.lnk
1,963,837,440 archive_13.lnk
66,791,424 archive_14.lnk
1,136,640 archive_15.lnk
916,418,560 archive_16.lnk
35,856,300,032 archive_17.lnk
866,738,176 archive_18.lnk
35,041,280 archive_19.lnk
18,878 lfm_order_00.bin
339,224 lfm_order_01.bin
363 lfm_order_02.bin
40,406 lfm_order_03.bin
13,184 lfm_order_04.bin
782 lfm_order_05.bin
236 lfm_order_06.bin
3,746 lfm_order_07.bin
22,466 lfm_order_08.bin
401 lfm_order_09.bin
81,356 lfm_order_10.bin
20,594 lfm_order_11.bin
8,816 lfm_order_12.bin
232,052 lfm_order_13.bin
7,778 lfm_order_14.bin
16,616 lfm_order_15.bin
14,432 lfm_order_16.bin
162,710 lfm_order_17.bin
31,982 lfm_order_18.bin
21,218 lfm_order_19.bin
2,884 load_inf_00.bin
52,168 load_inf_01.bin
52 load_inf_02.bin
6,196 load_inf_03.bin
2,008 load_inf_04.bin
100 load_inf_05.bin
16 load_inf_06.bin
556 load_inf_07.bin
3,436 load_inf_08.bin
76 load_inf_09.bin
12,496 load_inf_10.bin
3,148 load_inf_11.bin
1,336 load_inf_12.bin
35,680 load_inf_13.bin
2,572 load_inf_14.bin
2,536 load_inf_15.bin
2,200 load_inf_16.bin
25,012 load_inf_17.bin
4,900 load_inf_18.bin
3,244 load_inf_19.bin
60 File(s) 71,178,647,328 bytes
Code: Select all
1,302,848 LINKDATA.IDX
2,030,172,160 LINKDATA0.BIN
2,040,986,368 LINKDATA1.BIN
2,041,652,480 LINKDATA2.BIN
1,306,806,528 LINKDATA3.BIN
Code: Select all
938,236,416 LINKFILE_000.BIN
4,014,750,208 LINKFILE_001.BIN
4,001,928,448 LINKFILE_002.BIN
4,007,272,704 LINKFILE_003.BIN
2,851,092,992 LINKFILE_004.BIN
2,469,982,720 LINKFILE_005.BIN
4,000,041,984 LINKFILE_006.BIN
4,000,377,088 LINKFILE_007.BIN
4,000,110,336 LINKFILE_008.BIN
3,996,307,456 LINKFILE_009.BIN
3,715,878,144 LINKFILE_010.BIN
21,763,840 LINKFILE_BPR.BIN
23,771,136 LINKFILE_CHS.BIN
24,589,568 LINKFILE_CHT.BIN
21,647,616 LINKFILE_ENG.BIN
22,058,496 LINKFILE_FRA.BIN
22,017,792 LINKFILE_GER.BIN
22,077,184 LINKFILE_HAN.BIN
21,830,656 LINKFILE_ITA.BIN
25,118,976 LINKFILE_JPN.BIN
21,863,680 LINKFILE_SPA.BIN
4,019,680 LINKIDX_000.BIN
4,019,680 LINKIDX_001.BIN
4,019,680 LINKIDX_002.BIN
4,019,680 LINKIDX_003.BIN
4,019,680 LINKIDX_004.BIN
4,019,680 LINKIDX_005.BIN
4,019,680 LINKIDX_006.BIN
4,019,680 LINKIDX_007.BIN
4,019,680 LINKIDX_008.BIN
4,019,680 LINKIDX_009.BIN
4,019,680 LINKIDX_010.BIN
4,019,680 LINKIDX_BPR.BIN
4,019,680 LINKIDX_CHS.BIN
4,019,680 LINKIDX_CHT.BIN
4,019,680 LINKIDX_ENG.BIN
4,019,680 LINKIDX_FRA.BIN
4,019,680 LINKIDX_GER.BIN
4,019,680 LINKIDX_HAN.BIN
4,019,680 LINKIDX_ITA.BIN
4,019,680 LINKIDX_JPN.BIN
4,019,680 LINKIDX_SPA.BIN
What platform?mono24 wrote: ↑Sun Feb 02, 2020 4:39 am I saw the profile for Nioh, and went ahead and gave it a try, unfortunately it wont extract, due to missing pairs, it has only following files.Also wanted to try for Dynasty Warriors 8Code: Select all
18,937,856 archive_00.lnk 18,300,536,832 archive_01.lnk 54,765,568 archive_02.lnk 5,863,424 archive_03.lnk 1,255,540,736 archive_04.lnk 48,822,272 archive_05.lnk 6,144 archive_06.lnk 192,512 archive_07.lnk 12,562,432 archive_08.lnk 182,272 archive_09.lnk 6,289,604,608 archive_10.lnk 3,346,188,288 archive_11.lnk 2,137,982,976 archive_12.lnk 1,963,837,440 archive_13.lnk 66,791,424 archive_14.lnk 1,136,640 archive_15.lnk 916,418,560 archive_16.lnk 35,856,300,032 archive_17.lnk 866,738,176 archive_18.lnk 35,041,280 archive_19.lnk 18,878 lfm_order_00.bin 339,224 lfm_order_01.bin 363 lfm_order_02.bin 40,406 lfm_order_03.bin 13,184 lfm_order_04.bin 782 lfm_order_05.bin 236 lfm_order_06.bin 3,746 lfm_order_07.bin 22,466 lfm_order_08.bin 401 lfm_order_09.bin 81,356 lfm_order_10.bin 20,594 lfm_order_11.bin 8,816 lfm_order_12.bin 232,052 lfm_order_13.bin 7,778 lfm_order_14.bin 16,616 lfm_order_15.bin 14,432 lfm_order_16.bin 162,710 lfm_order_17.bin 31,982 lfm_order_18.bin 21,218 lfm_order_19.bin 2,884 load_inf_00.bin 52,168 load_inf_01.bin 52 load_inf_02.bin 6,196 load_inf_03.bin 2,008 load_inf_04.bin 100 load_inf_05.bin 16 load_inf_06.bin 556 load_inf_07.bin 3,436 load_inf_08.bin 76 load_inf_09.bin 12,496 load_inf_10.bin 3,148 load_inf_11.bin 1,336 load_inf_12.bin 35,680 load_inf_13.bin 2,572 load_inf_14.bin 2,536 load_inf_15.bin 2,200 load_inf_16.bin 25,012 load_inf_17.bin 4,900 load_inf_18.bin 3,244 load_inf_19.bin 60 File(s) 71,178,647,328 bytes
and 9, but same result, it has different structured archives.Code: Select all
1,302,848 LINKDATA.IDX 2,030,172,160 LINKDATA0.BIN 2,040,986,368 LINKDATA1.BIN 2,041,652,480 LINKDATA2.BIN 1,306,806,528 LINKDATA3.BIN
Nioh does not have extra patch/dlc folders, while Dynasty Wrriors games have.Code: Select all
938,236,416 LINKFILE_000.BIN 4,014,750,208 LINKFILE_001.BIN 4,001,928,448 LINKFILE_002.BIN 4,007,272,704 LINKFILE_003.BIN 2,851,092,992 LINKFILE_004.BIN 2,469,982,720 LINKFILE_005.BIN 4,000,041,984 LINKFILE_006.BIN 4,000,377,088 LINKFILE_007.BIN 4,000,110,336 LINKFILE_008.BIN 3,996,307,456 LINKFILE_009.BIN 3,715,878,144 LINKFILE_010.BIN 21,763,840 LINKFILE_BPR.BIN 23,771,136 LINKFILE_CHS.BIN 24,589,568 LINKFILE_CHT.BIN 21,647,616 LINKFILE_ENG.BIN 22,058,496 LINKFILE_FRA.BIN 22,017,792 LINKFILE_GER.BIN 22,077,184 LINKFILE_HAN.BIN 21,830,656 LINKFILE_ITA.BIN 25,118,976 LINKFILE_JPN.BIN 21,863,680 LINKFILE_SPA.BIN 4,019,680 LINKIDX_000.BIN 4,019,680 LINKIDX_001.BIN 4,019,680 LINKIDX_002.BIN 4,019,680 LINKIDX_003.BIN 4,019,680 LINKIDX_004.BIN 4,019,680 LINKIDX_005.BIN 4,019,680 LINKIDX_006.BIN 4,019,680 LINKIDX_007.BIN 4,019,680 LINKIDX_008.BIN 4,019,680 LINKIDX_009.BIN 4,019,680 LINKIDX_010.BIN 4,019,680 LINKIDX_BPR.BIN 4,019,680 LINKIDX_CHS.BIN 4,019,680 LINKIDX_CHT.BIN 4,019,680 LINKIDX_ENG.BIN 4,019,680 LINKIDX_FRA.BIN 4,019,680 LINKIDX_GER.BIN 4,019,680 LINKIDX_HAN.BIN 4,019,680 LINKIDX_ITA.BIN 4,019,680 LINKIDX_JPN.BIN 4,019,680 LINKIDX_SPA.BIN
I mean what platform is the game from? I've got it on PC and will implement that soon
Depends on if and when I can buy it. I don't have the means to buy every single Koei game.
Nioh support added.
Use the quickbms script, I don't own Fatal Frame so I can't explore the files.
My apologies for the delay, I was away, and all mentioned games are PC versions, I thought it was already known due to archive format, sorry.
Regarding Nioh, it seems that Archive 10 has models which i think are from cutscene and such, Archive 11 has more models + some scenery one.
yeah, I think so too. The G2A files in Archive 1 are character animations, the bin files seem to be XOR rotated with a 32-bit constant(?)Allanoon wrote: ↑Thu Feb 06, 2020 1:28 amRegarding Nioh, it seems that Archive 10 has models which i think are from cutscene and such, Archive 11 has more models + some scenery one.
Archive 17 seems to contain only Scenery meshes, same for Archive 18.
I couldn't find any models regarding enemies/player items, Wild guess: they're in Archive_01 which, atm, has a whooping 16.6 gb unknown file, having only G2A packs extracted. Would it be possible to refine the extraction?
It's fine, we can wait for as long as you need, the game won't go anywhereYretenai wrote: ↑Thu Feb 06, 2020 4:24 amyeah, I think so too. The G2A files in Archive 1 are character animations, the bin files seem to be XOR rotated with a 32-bit constant(?)Allanoon wrote: ↑Thu Feb 06, 2020 1:28 amRegarding Nioh, it seems that Archive 10 has models which i think are from cutscene and such, Archive 11 has more models + some scenery one.
Archive 17 seems to contain only Scenery meshes, same for Archive 18.
I couldn't find any models regarding enemies/player items, Wild guess: they're in Archive_01 which, atm, has a whooping 16.6 gb unknown file, having only G2A packs extracted. Would it be possible to refine the extraction?
The BIN files clearly start with a G1T header, but instead of GT1G it's 0x345C6632
Ugh. I'm at an impasse. I'm sick atm so I can't just spend a day disassembling and debugging the game to find where it does this dumbass XOR operation, and if it's KTGL it's gonna be extremely dumb.
For now Nioh support will be limited to this.