hopefully someone is out there to help resurrect this thread.
when I use the latest version of Wraith to extract sound files from code_post_gfx.sabl and code_post+gfx.sabs, the extracted sound files are cut short at 1 second. the menu loop files, for example. which really sucks, because those are examples of exactly what I'm trying to get my hands on.
can anyone be the GOAT and help find a solution to this?
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CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help
Re: CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help
i figured it out. the .sabs files are the ones that export full audio tracks. however, I notice that the .sabs files total 8gb, while the .sabl files total 13gb. i wonder what's in there that isn't in the .sabs archives.Proteus37 wrote: ↑Tue Feb 04, 2020 6:54 am hopefully someone is out there to help resurrect this thread.
when I use the latest version of Wraith to extract sound files from code_post_gfx.sabl and code_post+gfx.sabs, the extracted sound files are cut short at 1 second. the menu loop files, for example. which really sucks, because those are examples of exactly what I'm trying to get my hands on.
can anyone be the GOAT and help find a solution to this?