Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Mortal Kombat 11
-
- veteran
- Posts: 158
- Joined: Fri May 05, 2017 7:19 am
- Has thanked: 7 times
- Been thanked: 22 times
Re: Mortal Kombat 11
OK, finally figured out where the names are stored - in the coalesced.eng file. But that file is encrypted and I can't find any tool to open it.
Re: Mortal Kombat 11
Hello everyone, I'm new. I'm a beginner 3d artist. Tell me, is it difficult and possible to export character models from MK11? Maybe someone has a Kotal Kahn model? Tell me a topic or training video on the extracts models?
Re: Mortal Kombat 11
I've been able to extract most files flawlessly with this tool, but i've recently had an issue with it involving one of Jax's files
Specifically "CHAR_JAX_ScriptAssets"
I've been trying to extract his props, but every time I do, the Meathead and other gore models are extracted. The tool crashes before it can get anything else. If anyone knows a method on fixing this, that'd be nice
Specifically "CHAR_JAX_ScriptAssets"
I've been trying to extract his props, but every time I do, the Meathead and other gore models are extracted. The tool crashes before it can get anything else. If anyone knows a method on fixing this, that'd be nice
-
- ultra-n00b
- Posts: 1
- Joined: Tue Jan 21, 2020 11:21 pm
Re: Mortal Kombat 11
Would any one happen to know the file jacquie briggs is located in or would you be able to provide me with the file if that's possible?
Re: Mortal Kombat 11
https://www.dropbox.com/sh/h6mpsabn66f4 ... ?dl=0&lst=
I followed this link in page 4, but under the asset folder, the model, texture and skeletalmesh.raw is empty.
Did someone remove everything?
I followed this link in page 4, but under the asset folder, the model, texture and skeletalmesh.raw is empty.
Did someone remove everything?
Re: Mortal Kombat 11
HI GUYS,can someone please, send me the hair and beard texture of kano? cant find his beard texture
-
- n00b
- Posts: 15
- Joined: Fri Nov 16, 2018 12:38 am
- Has thanked: 1 time
-
- mega-veteran
- Posts: 185
- Joined: Mon Sep 01, 2014 8:33 am
- Has thanked: 66 times
- Been thanked: 7 times
Re: Mortal Kombat 11
Quick question, were is Geras model? because they is no GE or anything relative on the game data, or it is named on other way?
-
- n00b
- Posts: 15
- Joined: Fri Nov 16, 2018 12:38 am
- Has thanked: 1 time
Re: Mortal Kombat 11
So I dumped Jokers model and the Skin A model isn't fully rigged, it only contains a default humanoid skeleton and leaves the coat tail and the front of the jacket without bones, it also comes with a dummy head attached, which makes me think it was a stand in model for development use. so I'm wondering if anyone knows where I can get the fully rigged body of the default skin, all the other skin files are rigged correctly
-
- n00b
- Posts: 15
- Joined: Fri Nov 16, 2018 12:38 am
- Has thanked: 1 time
Re: Mortal Kombat 11
She's in GEARASSETS_JAC_ScriptAssets.XXXdragonlord3989 wrote: ↑Tue Jan 21, 2020 11:35 pm Would any one happen to know the file jacquie briggs is located in or would you be able to provide me with the file if that's possible?
-
- n00b
- Posts: 15
- Joined: Fri Nov 16, 2018 12:38 am
- Has thanked: 1 time
Re: Mortal Kombat 11
If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
-
- ultra-n00b
- Posts: 3
- Joined: Tue May 08, 2018 4:27 pm
Re: Mortal Kombat 11
Do you think you could package the Joker's files as is for me? I'm pretty decent at rigging and I'd love to try my hand at him.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pm If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
Re: Mortal Kombat 11
The hair texture is in the same folder as the face, skin and gear textures, and the beard uses the same texture as the hair, I just tried to be sure and it looked good.
-
- n00b
- Posts: 15
- Joined: Fri Nov 16, 2018 12:38 am
- Has thanked: 1 time
Re: Mortal Kombat 11
if you use him outside of Unity, his texures will need to be manually colored, but I can if you want him, I don't have every face flex on him due to only using what was necessary for VRChat, he has his skeleton and I rigged the coat tail manually, but if you still want him add me on Discord, message me and I'll send you my infoSilverBelle wrote: ↑Fri Feb 07, 2020 9:05 amDo you think you could package the Joker's files as is for me? I'm pretty decent at rigging and I'd love to try my hand at him.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pm If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
Re: Mortal Kombat 11
thank you yeah it woorked