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Dragon Raja Mesh Importor & Texture Convertor
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Re: Dragon Raja Mesh Importor & Texture Convertor
You need to quit with this ridiculous spamming, learn to edit your last post since no one else replied, no need to make post after post to say something, what a mess.
Looks like your using the PC version.
I asked what emulator your using so we know what path to look for, not sure how different they are, because if you use NOX you need to locate the following folder com.tencent.lzhx and then you can access all the data you need.
Looks like your using the PC version.
I asked what emulator your using so we know what path to look for, not sure how different they are, because if you use NOX you need to locate the following folder com.tencent.lzhx and then you can access all the data you need.
- Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor
Unpacker for downloaded data files (*.dat).
1. Place all "iguf_**.dat" files along with "saved_download_entry.dat" in the same path.
2. Select "saved_download_entry.dat" as the input archive. The script opens it compulsively anyway in case you get the wrong file opened.
3. Keep the output location the same as the input.
Note:1. Place all "iguf_**.dat" files along with "saved_download_entry.dat" in the same path.
2. Select "saved_download_entry.dat" as the input archive. The script opens it compulsively anyway in case you get the wrong file opened.
3. Keep the output location the same as the input.
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Last edited by Bigchillghost on Sun Apr 05, 2020 5:27 pm, edited 1 time in total.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Dragon Raja Mesh Importor & Texture Convertor
How to. Repack it. To .dat files? I want to retranslate
Some string tex from chinese to eng
Some string tex from chinese to eng
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Re: Dragon Raja Mesh Importor & Texture Convertor
Hello, I used your noesisv script to import the scene files in the library. I found that most of the file exports failed. I wondered if you could help update the scene script. I am grateful. I am sorry that my English is not good. I use translation software
Sample File:https://pan.baidu.com/s/1gRkzQo-msMKV8RcvZrkp8A Extract Password: 4aps
Network disk for the Chinese network disk, if you can not access, please let me know.
I hope to have your help again.
Sample File:https://pan.baidu.com/s/1gRkzQo-msMKV8RcvZrkp8A Extract Password: 4aps
Network disk for the Chinese network disk, if you can not access, please let me know.
I hope to have your help again.
- Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor
A Noesis importer for uexp files containing static meshes like items and scene objects.
Edit: no longer necessary.
Edit: no longer necessary.
Last edited by Bigchillghost on Sun Apr 05, 2020 5:22 pm, edited 1 time in total.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Dragon Raja Mesh Importor & Texture Convertor
when I use the script "DragonRajaUnpacker_DAT" to extract the downloaded .dat file , I get the error like this "- error in src\file.c line 557:fdnum_open() Error: No such file or directory"
Re: Dragon Raja Mesh Importor & Texture Convertor
I had the same problem, just extract the files in the same location of the .dat, dont choose another location
Last edited by Quizas30 on Mon Mar 02, 2020 8:12 pm, edited 2 times in total.
Re: Dragon Raja Mesh Importor & Texture Convertor
hey guys, idk if this happend to someone else, but it pop up an error saying "File could not be preview" someone have any idea what im doing wrong? i have the lastest version of noesis, and im using the file to import the mesh
- Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor
Either you were trying to open the wrong file or the uasset file doesn't have its paired uexp file.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Dragon Raja Mesh Importor & Texture Convertor
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed? managed to get the bms script running and files have been extracted but i'm getting .uexp files under the models and no .uasset. what exactly do i do with the .uexp files in order to view the model?
- Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor
Probably you need to download the files in game or they've changed the structure, who knows.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Dragon Raja Mesh Importor & Texture Convertor
the storing system for this game gives me cancer
some files are in the .obb others are in the ".png" and finally there are some in the iguf files
you need to extract and merge all of them to be able to do something
Re: Dragon Raja Mesh Importor & Texture Convertor
ah jfc. thanks for the heads up lol i'll give them a look
Re: Dragon Raja Mesh Importor & Texture Convertor
would you happen to know how exactly to extract from the .obb?