I've tried extracting the zone files from FFXIII-2, but they come without UV's. The FFXIII zones can be exported just fine though. Is there a way to fix this?I am ripping from the NA PS3 version. To extract the zone files, I first extract the main file in alba_data(which stored the pc,npc,monster etc models)and use the .bin files from the zone folders to extract the zone containers from the separate zone folder
Here's what I get while exporting from Noesis(the z0160e is Valhalla location):
Output extension has set output file type to:
.obj - WaveFront OBJ
Detected file type: FF13/FF13-2 Model
Processing TRB with 10 resources.
Parsing version 35 WRB.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because imgBundle is not accessible.
WARNING: Skipping uv's because they're in an external dependency.
WARNING: Skipping uv's because they're in an external dependency.
Expected main bundle size (D:\Ripping\Final Fantasy XIII\alba_data\zone\z0160e\filelist_imgu.ps3_files\bg\loc160\m030\bin\block030.ps3.trb): 4431148
Loaded 0 textures, 6 shaders, 17 meshes, 21 bones.
118245 triangles, 208205 vertices.
WARNING: Duplicate mesh names detected.
Renaming meshes.
Writing 'd:\ripping\final fantasy xiii\alba_data\zone\z0160e\filelist_imgu.ps3_files\bg\loc160\m030\bin\flatspec'.
Outputting to WaveFront obj.
Wrote file to D:\Ripping\Final Fantasy XIII\alba_data\zone\z0160e\filelist_imgu.ps3_files\bg\loc160\m030\bin\block030.ps3out.obj.
chrrox wrote:WARNING: Skipping uv's because imgBundle is not accessible.
you need to make the texture file for it available.
But there is a corresponding .imgb file in the folder, it's just blank and the textures are stored in .imgb files which don't have any meshes owo
I've tried replacing a blank .imgb with the one which stores the textures but it didn't work
If it's anything like the first game, those zones have a bunch of sub-directories and the image bundles are scattered all over the place.
You'll have to search through them all.