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Motorstorm Pacific Rift .rpk files

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RossRapper
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Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Hello, Xentax, and good time of the day to you. Once again I'm asking for your help: I'd like to take a look inside said .rpk files. Pretty sure they have models and textures inside them - well, I only really need the textures, but I'll be grateful for any result.

My fairly limited skills tell me that the archive is not encrypted, and that's all I can say - and I can be wrong, yea... I've found several tools and scripts for .rpk-named files from other games, yet they all yielded no results.

Here are several of these files attached: http://www.mediafire.com/file/pqa1gooe8 ... k.rar/file - with the track_garage.rpk being the one that I actually need.

Thanks.
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Henchman800
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

Check out my topic on pursuit force, i Got help from a user via an Archive script i Found online:
viewtopic.php?f=10&t=21337
(The Very first link)
Hope it helps man :)
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Hah, full circle. That Arctic Edge script have been written by Acewell when I've asked for help with that game in another thread. Unfortunately, I haven't figured out what I should change in that script in order for it to work with Pacific Rift. Besides, there are several complications: while Arctic Edge and Pursuit Force were both made by BigBig Studios, Pacific Rift has been developed by Evolution Studios - and they might've used a different method. And, likely, PSP and PS3 archives differ in a number of ways. Anyway, by comparing Arctic Edge archives with Pacific Rift, I cannot really see much similarities. Maybe I'm looking at it in the wrong way though...

Thanks for the link anyway though!
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

Hmmm sorry it didnt help man :-/
Is there other games by Evolution studios that have already been figured out?

EDIT:
yo i Found this:
https://github.com/RPCS3/rpcs3/issues/5597
Dunno, maybe it helps you :)

I just went on Wikipedia and Found out, that Evolution studios had an outpost at bigbig studios....
Heres the games they developed at "home" and At there outpost:
Image
Image
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Sat Jan 11, 2020 10:19 pm yo i Found this:
https://github.com/RPCS3/rpcs3/issues/5597
Dunno, maybe it helps you :)
Thanks! It kinda helps: I totally forgot about RPCS3. It probably can be used in a number of ways. For example, if it does support DX9 rendering, TexMod can be hooked and the textures can be ripped by said program. Several other possibilities exist, so... I should definitely take a look here and there...

Thanks for the info about BigBig and Evolution as well. Still, the archives of Arctic Edge and Pacific Rift look very different to my untrained eye.
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

Glad I could help a little At least :-)
Theres alot of rpcs3 threads on motorstorm 2!

I would love to See ripped models! Motorstorm pacific rift was my first ps3 game after all <3
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Sun Jan 12, 2020 8:20 pm I would love to See ripped models! Motorstorm pacific rift was my first ps3 game after all <3
Hah! Let me go a bit off the topic then: do you know there's a savegame mod which unlocks tons of unused liveries for MSMV?
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

I've seen unused Skins, when i gave motorstorm a little Deeper research yesterday. But i didnt know that theres so much unused stuff :o
That screams for an own section at the vg-resource <3

Whats MSMV, though?
I mean....i asume MS stands for motorstorm :-p
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Sun Jan 12, 2020 10:06 pm Whats MSMV, though?
I mean....i asume MS stands for motorstorm :-p
Ouch. MV stands for Monument Valley - and it means the first game. But I've actually meant to write PR - which means Pacific Rift. And yes, Pacific Rift has tons of them - I've myself unlocked more than 50 unused skins several months ago. Granted, most of them are the same skins that were in MSMV, yet still. And there is also a couple of unused skies, though to use these you need to directly edit the memory of your PS3.

On the other hand, Monument Valley also has a couple of unused skins. Yet I guess they will never be edited into the savegame, since it uses its own encryption algorithm, which is not recognized by Bruteforce. This means somebody will have to decrypt and then re-encrypt the save before even trying to edit it...
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

RossRapper wrote: Mon Jan 13, 2020 12:20 am
Henchman800 wrote: Sun Jan 12, 2020 10:06 pm Whats MSMV, though?
I mean....i asume MS stands for motorstorm :-p
Ouch.
Haha i Deserve that ^^
I never played the first one. I checked out that save game Editing technique, and i Think its fresh af!
Have u tried ripping with texmod already via rpcs3?
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Tue Jan 14, 2020 10:57 am Have u tried ripping with texmod already via rpcs3?
Had no time to spare, unfortunately. But from what I've read about RPCS3 so far, it looks like it doesn't support DirectX 9, so TexMod is not an option.

There's a slight chance that I'm wrong though, until I'll actually check it for sure.
Last edited by RossRapper on Wed Jan 15, 2020 9:48 am, edited 1 time in total.
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

is there .psarc archives in the games files?
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Wed Jan 15, 2020 12:48 am is there .psarc archives in the games files?
Yes, these .rpk files I've attached in the first post were originally packed into .psarc archives.
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Re: Motorstorm Pacific Rift .rpk files

Post by Henchman800 »

Very good!
Cause that wouldve been something i couldve helped with ^^
So you assume 3d models are in the rpk file?
Do you have Screenshots of the Folder structure?
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Re: Motorstorm Pacific Rift .rpk files

Post by RossRapper »

Henchman800 wrote: Wed Jan 15, 2020 11:43 am So you assume 3d models are in the rpk file?
Do you have Screenshots of the Folder structure?
You mean, the screenshots of unpacked .psarc - this kind of folder structure? I do not. But it is not hard to make it if you need them...

I'm not sure about the models, but the textures are there for sure: skies are stored in the similar archives, and you can swap which one the game loads in the memory of PS3, which gives an ability to load, for example, volcanic skies on non-volcanic tracks.

The models are very likely inside it as well though. Just take a look in the file with the hex-editor, and you'll see what I mean.
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