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Days Gone

Post questions about game models here, or help out others!
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daemon1
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Days Gone

Post by daemon1 »

Days Gone tool.
Supports textures, skeletal meshes, static meshes and maps.

To build a map, first batch-convert all static models (or only models needed for the map). Temporary files will be extracted into "staticmesh.raw" folder. Then drop .umap onto the tool. "staticmesh.raw" folder with raw files must be next to the tool when converting a map.

Note: This game has it different from all other UE4 games i did. Map support is not full:
- only static models supported on the map
- roads and other such things are done with spline meshes, these will be not bent, just placed as is
- some models are done with blueprints, they will be extractable, but not placed on a map

Image

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Material names assigned for each submesh:
Image

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Last edited by daemon1 on Tue May 12, 2020 6:01 pm, edited 1 time in total.
daemon1
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Re: Days Gone

Post by daemon1 »

You probably missed last 2 years of distributing PS4 exclusive data.
Anyone who has the dump is free to send you files.
But your chances increase if you ask in a place where you have some activity, where people know you, what you do, and why do you need it.
fil1969
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Re: Days Gone

Post by fil1969 »

fil196900 wrote: Sat Jan 18, 2020 12:50 pm Hi it's me fil1969 I made another account because I had a little problem
Can you share the days gone files with me Because I had a little problem with my files
Hi! This guy Progamer aka anthony aka many others, really bored me. I already have the game files, and I DON'T HAVE any problem with them.
https://www.deviantart.com/oo-fil-oo/ar ... -827163521
https://www.deviantart.com/oo-fil-oo/ar ... -827345357
so you can dream about them.Find them as i did and stop spam all the forums with your stupidity.
please admins, do something with this guy, or i will do myself.
TSelman61X
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Re: Days Gone

Post by TSelman61X »

For the pattern on the back of his outfit.

Image

A closer look.
Image
daemon1
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Re: Days Gone

Post by daemon1 »

Update:
- landscapes are properly scaled and positioned
- more texture formats support
- ascii output goes to subfolders
- batch run on all assets (run tool without parameters)

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Jan666
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Re: Days Gone

Post by Jan666 »

Is there a Tool to unpack the PKG Files from Days Gone? :eek:
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Re: Days Gone

Post by michanlew »

TSelman61X
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Re: Days Gone

Post by TSelman61X »

Request ChriSS00
He asked me for these textures today. That's why I share it with everyone.
Normally, the texture has only one look like the image here. viewtopic.php?p=159463#p159463

Texture files --> https://drive.google.com/file/d/1U89K7y ... sp=sharing
There is only Diffuse and Normal map.
I increase the resolution of the textures for better quality. 1024x512 --> 4096x2048 You can change the size of the textures as you wish.
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Jan666
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Re: Days Gone

Post by Jan666 »

I dont check the Tool, i put the Pak files on the Tool, but it just extract 3 txt files, what do i wrong?
Jan666
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Re: Days Gone

Post by Jan666 »

whts wrong with the textures? most of them are still one color
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ExactExtract
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Re: Days Gone

Post by ExactExtract »

PC version is out - Did your tool work with getting any SMD animations or animations of any kind deamon1?
propdoc
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Re: Days Gone

Post by propdoc »

Hello folks,

I am currently building Deacon's drifter bike in 1/6 scale.

For the airbrush on the tank I would like to use the texture files as a base.

Does anybody know which .pak file contains the textures for the bike?

I am on PC.

Cheers

propdoc
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Re: Days Gone

Post by Byte »

How to use this tool?
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