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Ring of Elysium maxscript

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zaramot
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Ring of Elysium maxscript

Post by zaramot »

There's a mmo game Ring of Elysium, almost same thing as Moonlight Blade mmo, here's script for model import, no bones and weights just geometry and uv's. I think, there should be a separate, smaller file for bones/skeleton somewhere. Don't have the game and files, so can't check this xD Here it is, if anyone would like to have just a static meshes

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Re: Ring of Elysium maxscript

Post by PeterZ »

Nice work.
How about getting bones+weights?
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Re: Ring of Elysium maxscript

Post by PeterZ »

zaramot wrote: Wed Jun 19, 2019 5:14 pm There's a mmo game Ring of Elysium, almost same thing as Moonlight Blade mmo, here's script for model import, no bones and weights just geometry and uv's. I think, there should be a separate, smaller file for bones/skeleton somewhere. Don't have the game and files, so can't check this xD Here it is, if anyone would like to have just a static meshes

Image
I thinkbones/skeleton is in the .qsg/.dfont/.dat file itself.

Here is what I found:
https://www18.zippyshare.com/v/4J4my3xQ/file.html - F_CUFF_CUFF_0001_01_FPP_LOD0,extracted from data_bas_0.vfs.
bones.png
I think here is the bones/skeleton.
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Re: Ring of Elysium maxscript

Post by zaramot »

Yup, it's most-likely skeleton file! With that one and model file it's possible to import rigged models.
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Re: Ring of Elysium maxscript

Post by PeterZ »

zaramot wrote: Sat Jan 04, 2020 4:29 pm Yup, it's most-likely skeleton file! With that one and model file it's possible to import rigged models.
The file I open above is .QSG file,which can be imported into 3dmax with your current maxscript,but without skeleton.So the skin and the skeleton are in the same .QSG/.dfont/.dat file
So,what about updating your maxscript?
many thanks!
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Re: Ring of Elysium maxscript

Post by zaramot »

I will think about it, right now I'm quite busy. I have plans for models/games which I really want myself (like for honor) and I promised some good ppl to do few request (which I already failed to deliver, and so ashamed about it - for someone like for a year omg). So, I have no idea when I will do this particular one, maybe soon if it's an easy part - if it will require time, I most likely will not updated it for a long time. I thought, I should be honest right now and explain everything more detailed lol
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Re: Ring of Elysium maxscript

Post by PeterZ »

zaramot wrote: Mon Jan 06, 2020 1:22 pm I will think about it, right now I'm quite busy. I have plans for models/games which I really want myself (like for honor) and I promised some good ppl to do few request (which I already failed to deliver, and so ashamed about it - for someone like for a year omg). So, I have no idea when I will do this particular one, maybe soon if it's an easy part - if it will require time, I most likely will not updated it for a long time. I thought, I should be honest right now and explain everything more detailed lol
OKay,it doesn't matter.Anyway,thanks a lot. :)
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Re: Ring of Elysium maxscript

Post by blenux »

Hey, so with this maxscript one can get models from the game?
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Re: Ring of Elysium maxscript

Post by PeterZ »

blenux wrote: Tue Jan 07, 2020 1:12 pm Hey, so with this maxscript one can get models from the game?
Yes
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Re: Ring of Elysium maxscript

Post by blenux »

48464385 wrote: Wed Jan 08, 2020 5:41 am
blenux wrote: Tue Jan 07, 2020 1:12 pm Hey, so with this maxscript one can get models from the game?
Yes
NVM, I figured it out :D
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Re: Ring of Elysium maxscript

Post by PeterZ »

blenux wrote: Thu Jan 09, 2020 10:17 am
48464385 wrote: Wed Jan 08, 2020 5:41 am
blenux wrote: Tue Jan 07, 2020 1:12 pm Hey, so with this maxscript one can get models from the game?
Yes
NVM, I figured it out :D
Do you have any ideas on how to extract the character's lower body from .sfc files with matched textures with the invalid filenames efficiently?
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Re: Ring of Elysium maxscript

Post by blenux »

I just did them all one by one, some seem to be alot of dups though for whatever reason.

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Re: Ring of Elysium maxscript

Post by zaramot »

It appears, this game just changed it's state for me xD It looks like it has some cool armors! I saw at least 3, that means, I'm personally interested in those models, so I'll try to download client now and I'll work on import maxscript with bigger motivation and interest :)
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Re: Ring of Elysium maxscript

Post by zaramot »

As I assumed, skeleton was in separate file (bones inside models are not good, they had less sense to me xD), a lot of small skeletons were lying around xD Thankfully, it was easy to find and import them and weights were fine too. I think, same - exact same thing is with Moonlihgt Blade, maybe I'll look at this game again too. If it has nice armors ofc and not just some asian girls, such models are pointless to me.

https://www.youtube.com/watch?v=H1qtSKreXp4
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Re: Ring of Elysium maxscript

Post by PeterZ »

I think the skeleton file is Data\Actors\HS_FPP\HS_FPP_Skel.qss
the animation file is .XMD
skel.png
By the way,the model you imported in the video is from data_bas_0.vfs or any other file?
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