I have no idea what is your trying to say.dvoika wrote: ↑Fri Sep 06, 2019 5:36 am Czech/slovakia team www.localizace.sk they can with own program but don't communicate much with me...
https://github.com/majomix
And i dont know i used this repacker
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Frostbite model tools (Battlefield, Battlefront and others)
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Re: Frostbite model tools (Battlefield, Battlefront and others)
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Re: Frostbite model tools (Battlefield, Battlefront and others)
Sorry my english is bad i say, czech team make importer/injector but i dont know how use it, frosty tool not work for ps4 version :/
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Re: Frostbite model tools (Battlefield, Battlefront and othe
Hello there,
thank you for your excellent guides and resources. They have been a huge help already. However, I find myself running into a wall here, so I would appreciate it if someone could give me a pointer.
I have checked all the linked posts/resources, including Crofty's sta.sh, and got past several hurdles, but I'm still stuck when it comes to using the face fixing tool for my custom Inquisitor.
I've used the Python3 extraction tools to do a full dump of Inquisition to my hard drive and Ninja Ripper to grab the warped mesh from the game. I've also run the ebxtoasset-Script. However, looking at the guide:
I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here.
Could you help me out?
thank you for your excellent guides and resources. They have been a huge help already. However, I find myself running into a wall here, so I would appreciate it if someone could give me a pointer.
I have checked all the linked posts/resources, including Crofty's sta.sh, and got past several hurdles, but I'm still stuck when it comes to using the face fixing tool for my custom Inquisitor.
I've used the Python3 extraction tools to do a full dump of Inquisition to my hard drive and Ninja Ripper to grab the warped mesh from the game. I've also run the ebxtoasset-Script. However, looking at the guide:
It seems to me that after the dump I should have .meshset files, but I don't. What am I doing wrong?mono24 wrote: ↑Sun Jan 13, 2019 2:32 am The Fb_DAI_morph.exe tool needs the following assets to work:
3 parameters: meshset, skeleton, morphresource
chunk will be found automaticallyCode: Select all
Fb_DAI_morph.exe mt_basa_hf.meshset hf_skeleton.ebx hf_adamant_clarel.MorphResource
I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here.
Could you help me out?
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Re: Frostbite model tools (Battlefield, Battlefront and othe
Fb_DAI_morph.exe can't be used to get custom Inquisitormanavortex wrote: ↑Sat Dec 21, 2019 2:59 pm I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here.
that tool is not public
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Re: Frostbite model tools (Battlefield, Battlefront and othe
What do I have to do to get it?
Second question, what would it take to talk you into releasing it?
Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?
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Re: Frostbite model tools (Battlefield, Battlefront and othe
i'm not giving this tool to anyonemanavortex wrote: ↑Sun Dec 22, 2019 3:44 pm What do I have to do to get it?
Second question, what would it take to talk you into releasing it?
Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?
i'm not going to release it
MorphResource files are only present for models made with standard morphs, like adamant clarel
as i said before:
after 1 year, only 2 people PMed me about it, and last person didn't even reply to my PM when i got the model for him
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Re: Frostbite model tools (Battlefield, Battlefront and othe
I thought, maybe that has changed in the meantime.
I have done that a minute ago, and I _will_ reply.
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Re: Frostbite model tools (Battlefield, Battlefront and othe
Although that IS the one to go to script, for complete full extraction since it has been thoroughly updated to dump everything from all supported games, patches and DLCs included, after many attempts in trying to explain the dev behind the scripts that old tools depend on proper names extension for resources inside the RES folder, you already have all required files in your dump folder, unfortunately they are all named .res as extension, and knowing which one it is on your own is nearly impossible.manavortex wrote: ↑Sat Dec 21, 2019 2:59 pmI've used the Python3 extraction tools to do a full dump [..........
............................................]
It seems to me that after the dump I should have .meshset files, but I don't. What am I doing wrong?
I don't have the .meshset or .MorphResource-files, and I have no idea how to get them....
So what I suggest is make a issue on his GitHub page and explain your situation, because there's a chance he might add support for it.
best of luck
Also this will help in getting the names of the files: viewtopic.php?p=147373#p147373
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Re: Frostbite model tools (Battlefield, Battlefront and othe
Hey mono,
thanks for the answer, here I thought I was stupid.
I have gotten in touch with the people already about dynamic path import, maybe we can tackle the other problem as well between the years. Thank you again!
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Re: Frostbite model tools (Battlefield, Battlefront and others)
Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.
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Re: Frostbite model tools (Battlefield, Battlefront and others)
i had only test runs, with manual selection of somethingsTrumpetPro wrote: ↑Mon Jan 06, 2020 2:20 am Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.
completing the proper tool will require more work and i never had time for it
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Re: Frostbite model tools (Battlefield, Battlefront and others)
Hello, how i can extract Mirror`s Edge Catalyst models, i use Crofty tutorial. drop plastic_head_mesh f0c51400.MeshSet on .exe (i try all) only Fb_MEA_mesh.exe
give me plastic_head_mesh.ascii/plastic_head_mesh.smd - size 1kb
maybe what am i doing wrong, need help
give me plastic_head_mesh.ascii/plastic_head_mesh.smd - size 1kb
maybe what am i doing wrong, need help
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Re: Frostbite model tools (Battlefield, Battlefront and others)
i think i never supported Mirror`s Edge Catalyst models
i just made facefixes for this game
Re: Frostbite model tools (Battlefield, Battlefront and othe
I have sent you a message recently about this topic But only 2 ppl pmed you? That is not so much ...daemon1 wrote: ↑Sun Dec 22, 2019 4:15 pmi'm not giving this tool to anyonemanavortex wrote: ↑Sun Dec 22, 2019 3:44 pm What do I have to do to get it?
Second question, what would it take to talk you into releasing it?
Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?
i'm not going to release it
MorphResource files are only present for models made with standard morphs, like adamant clarel
as i said before:
after 1 year, only 2 people PMed me about it, and last person didn't even reply to my PM when i got the model for him
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Re: Frostbite model tools (Battlefield, Battlefront and othe
you said you're new to this
i'm not sure you can use the model exported
why do you need it?