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ttarchext.exe -k 96CA999F8DDA9A87D7CDD9BB93D1BEC0D79171DC9ED98DD0D18CD8C3A0B0C695C39C93BBCCCCA7D3B9D9D9D08E93BEDAAED18D77D5D3A3 0 "input .ttarch2" "output folder"
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ttarchext.exe -k 96CA999F8DDA9A87D7CDD9BB93D1BEC0D79171DC9ED98DD0D18CD8C3A0B0C695C39C93BBCCCCA7D3B9D9D9D08E93BEDAAED18D77D5D3A3 0 "input .ttarch2" "output folder"
Glad to hear it.RandomTBush wrote: ↑Fri Dec 13, 2019 4:16 pm So The Wolf Among Us 2 was just re-announced last night. Man, the ride never ends, does it?
...That being said, I'm still alive! I would've had the update for my script fixing the MCSM2 / TWD Definitive models by now, but the past few months for me have been kinda disastrous. Hopefully I'll have it ready before the year's over!
(EDIT: ...and probably yet another Batman update by the sounds of it.)
I dont know if there's a correct way to do it, but I just overlay the main textures with the details.junminlee2004 wrote: ↑Thu May 07, 2020 8:11 pmI just want to ask a quick question, how do you import both the textures and the texture details into the models? I can currently only import textures.
Thats not really an error is it? Usually bones in 3D Max doesnt move if connected to a root bone, removing the link to the root tends to break the model.Escope12 wrote: ↑Sun Jun 21, 2020 5:20 amHi guys. I made a little tutorial on how to fix the torso rigging error for the characters in 3ds Max from Telltale Games.
Link to tutorial: https://imgur.com/gallery/qimgqEB
When I looked at it, the torso's were rigged to the "root" bone.Tydeus wrote: ↑Sun Jun 21, 2020 10:33 pmThats not really an error is it? Usually bones in 3D Max doesnt move if connected to a root bone, removing the link to the root tends to break the model.Escope12 wrote: ↑Sun Jun 21, 2020 5:20 amHi guys. I made a little tutorial on how to fix the torso rigging error for the characters in 3ds Max from Telltale Games.
Link to tutorial: https://imgur.com/gallery/qimgqEB
Just wondering though, I've been looking through the Final Season textures and all the zombie textures seem to be red, as if it was a mask texture, is there any way to fix this?
Hey @RandomTBush , I wanted to notify you the best I can (as a fellow programmer, but not in MaxScript though but I'll do my best) about an issue I stumbled upon when I wanted to import a mesh that is specific to the definitive edition (specifically the menu scene, with Clementine's house which I wanted to extract and prep for others to use just for fun). I'm aware you have plans on updating the script to work properly on definitive edition but you haven't posted any updates in a while.