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Forever 7th Capital textures

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mio2610
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Forever 7th Capital textures

Post by mio2610 »

Hi!

First, I'm sorry if my bad English may cause any confusion for you.
I've been trying to rip models from F7C by using: viewtopic.php?f=16&t=17982&sid=d9a9403e ... 38b22b2c04

Though I was able to rip the models with in-game rig, the only problem I have is the textures, I somehow managed to export .ktx using quickbms, but no program can read it.

Can anyone please help me with this? Thank you so much!

Attached is the sample I've been working on:
https://drive.google.com/file/d/1zMt6lg ... sp=sharing
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akderebur
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Re: Forever 7th Capital textures

Post by akderebur »

mio2610 wrote: Tue Dec 10, 2019 5:18 am somehow managed to export .ktx using quickbms, but no program can read it.
No wonder. That is not a valid ktx file. Same iqe file but first 128 bytes xored. You are not supposed to use the bms script on the iqe.

Check the F7C File Extractor in the first post of my thread. It was able to extract the texture fine, last time I was testing.
mio2610
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Re: Forever 7th Capital textures

Post by mio2610 »

Thank you!

I've tried many times, but whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it. Have I done something wrong?
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akderebur
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Re: Forever 7th Capital textures

Post by akderebur »

mio2610 wrote: Wed Dec 11, 2019 5:48 am whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it.
Iqe does not have any texture data. It is just model skeleton/geometry. You have to get the textures from the npk archive. They are separate files.
mio2610
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Re: Forever 7th Capital textures

Post by mio2610 »

Thank you so much!! I finally figured out the textures!
rudoga
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Re: Forever 7th Capital textures

Post by rudoga »

mio2610 wrote: Wed Dec 11, 2019 6:28 pm Thank you so much!! I finally figured out the textures!
could you offer how to rip model's texture from this game. thx
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