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Spotlight: Señor Casaroja's Noesis

General game file tools that are useful for more than one game
Beedy
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Re: Spotlight: Señor Casaroja's Noesis

Post by Beedy »

Issue solved. I move mdl = rapi.rpgConstructModel(), mdl.setModelMaterials(NoeModelMaterials(TexList, MatList)), mdlList.append(mdl), rapi.rpgClearBufferBinds() and rapi.rpgReset() out of mesh loop.

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 #Construct Model		  			   
   for i in range(0, meshCount):
   		print(UVpos[i])
   		bs.seek(VInfo[i][0] + 32, NOESEEK_ABS) #Seek to vertices info
   		VData = bs.read(">HHi") 
   		VBsize = VData[0]
   		VCount = VData[2]
   		bs.seek(FInfo[i][0] + 32, NOESEEK_ABS) #Seek to faces info  
   		FCount = bs.read(">HH")   
   		bs.seek(VOff[i][0] + hdrSize[0], NOESEEK_ABS) #Seek to Vertices Start
   		VertBuff = bs.readBytes(VBufferSize[i][0])
   		rapi.rpgSetName("mesh" + str(i))
   		rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1)
   		rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, VBsize, 0)
   		rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, VBsize, UVpos[i])
   		bs.seek(FOff[i][0] + hdrSize[0], NOESEEK_ABS) #Seek to Faces Start
   		FaceBuff = bs.readBytes(FBufferSize[i][0])
   		rapi.rpgSetMaterial(MatNames[((MatIndexTable[i] - 1) // 3) - 28])
   		rapi.rpgCommitTriangles(FaceBuff, noesis.RPGEODATA_USHORT, FCount[1], noesis.RPGEO_TRIANGLE, 1)  
   mdl = rapi.rpgConstructModel()
   mdl.setModelMaterials(NoeModelMaterials(TexList, MatList))
   mdlList.append(mdl)
   rapi.rpgClearBufferBinds()
   rapi.rpgReset() 
ISKA
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Re: Spotlight: Señor Casaroja's Noesis

Post by ISKA »

Hi everyone. Im looking red dead redemption 1 fonts.
Can anyone say me font names and folders?
I found one folder is name fonts but even edit not change ingame anyone characters.
artworkplay
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Re: Spotlight: Señor Casaroja's Noesis

Post by artworkplay »

I hope its ok to ask here...I've been unable to open Noesis on my new pc running windows 10 64 bit, it throws an error saying "noesis has stopped working" once i try to open it. is there a workaround for this? TIA

EDIT Added screenshot
Image
Lazov
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Re: Spotlight: Señor Casaroja's Noesis

Post by Lazov »

Such a problem. The skeleton is displayed correctly during animation. But the model is distorted - very elongated. What could be the problem? In the transformation matrices?
Image
jayn23
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Re: Spotlight: Señor Casaroja's Noesis

Post by jayn23 »

Such a problem. The skeleton is displayed correctly during animation. But the model is distorted - very elongated. What could be the problem? In the transformation matrices?
As far as i know transformation matrices affect only the skeleton so if skeleton is behaving (moving) correctly that isnt your issue.
My guess would be either incorrect weights or a scaling issue.

try manually scaling the mesh so its fits in size to skeleton if its still distorted then the weights are incorrect
neusi
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Re: Spotlight: Señor Casaroja's Noesis

Post by neusi »

Hi everyone!!
Sorry for make this dump question but... Its any way to make keybinding for command like "Batch Load", u know 1 for queue 2 for load atc. or for in data view setting like change value with key ??
einherjar007
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Re: Spotlight: Señor Casaroja's Noesis

Post by einherjar007 »

Animation preview has stopped working in a recent Noesis update, am I the only one?
I can play the animation manually by moving the timeline slider.
Kerilk
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Re: Spotlight: Señor Casaroja's Noesis

Post by Kerilk »

I didn't notice this in version 4.434, at least not on my Bayonetta plugin.
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Joschka
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Re: Spotlight: Señor Casaroja's Noesis

Post by Joschka »

einherjar007 wrote: Sat Oct 17, 2020 1:00 pm Animation preview has stopped working in a recent Noesis update, am I the only one?
I can play the animation manually by moving the timeline slider.
It works fine for me too, did you try to redownload a fresh Noesis copy and use the "reset all" option under "View" ?
einherjar007
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Re: Spotlight: Señor Casaroja's Noesis

Post by einherjar007 »

Kerilk, Joschka, thanks reply.

Yes, I checked all resets and re-downloads. To be exact, it seems that this issue has occurred since the previous version
My PC uses an old GPU, which may be the cause.

-------------
*Edit

I investigated in more detail, but noesis v4428 plays the animation normally.
Animation does not play after v4431, and animation progresses only by manual mouse dragging on the timeline.
noesis.JPG
-------------
*Edit

Thank for the v4438, it's problem fix! Thanks for update and fixed problem!
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Drawing
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Re: Spotlight: Señor Casaroja's Noesis

Post by Drawing »

His it possible to add in noesis the possibility to decide if export fbx to version 7.4.0 or 7.7.0?
The actual fbx export version is 7.7.0 but most of users use an not updated version of 3dsm that doesn't support 7.7.0 .
mono24
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Re: Spotlight: Señor Casaroja's Noesis

Post by mono24 »

Drawing wrote: Sun Nov 08, 2020 12:06 am His it possible to add in noesis the possibility to decide if export fbx to version 7.4.0 or 7.7.0?...
Sure there is.
I highlighted the two options Noesis Advanced commands has for FBX in relation to FBX version exporting.
FBX_export.PNG
Once you click that Advanced commands button on right, you will load ALL commands available internally for Noesis export.
First command will allow you to specify your desired version while second the legacy will export to old version that was available before new updated FBX.
Basically in Advanced options above you type either:

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-fbxoldexport
or:

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-fbxexportver FBX201200
-fbxexportver FBX201400
-fbxexportver FBX201600
etc...
That way you test which ever works best suited your needs.

have fun
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Drawing
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Re: Spotlight: Señor Casaroja's Noesis

Post by Drawing »

mono24 wrote: Sun Nov 08, 2020 2:54 pm
I highlighted the two options Noesis Advanced commands has for FBX in relation to FBX version exporting...
have fun
thanks it solved the problem :)
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ReVolt
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Re: Spotlight: Señor Casaroja's Noesis

Post by ReVolt »

Help, when I try to open a large folder (such as my "twinmill" folder, my downloads) it just crashes. The file I want to accesss is in there.
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Kirin
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Re: Spotlight: Señor Casaroja's Noesis

Post by Kirin »

Hi, can you help me? Noesis get an error when extracting some textures from some .xfbin files (from Naruto Ultimate Ninja Storm PC series).

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Detected file type: NS:UNS2 Model
WARNING: Unknown texture format 6.
WARNING: Unknown texture format 6.
WARNING: Unknown texture format 6.
WARNING: Unknown texture format 6.
Successfully loaded SC4 model.
I extracted texture files from .xfbin, in .nut format, but don't know how convert them to .dds or .png.
samples

Also I tried to use Naruto: Storm 4 Character Manager, Smash Forge and used quickbms script but nothing helped.

Maybe there is a way to open .nut texture in Noesis?
:D
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