*snip*
edit:
*.bsk files for Rage 2 are inside the animations/skeletons folder. everything seems to work now.
keep up the great work!
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Apex Engine 3ds max plugin
- PredatorCZ
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- PredatorCZ
- mega-veteran
- Posts: 291
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 11 times
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Re: Apex Engine 3ds max plugin
Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.
I tried compiling the repo in Clion but it keeps failing.
Code: Select all
https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
Code: Select all
https://pastebin.com/LwxHc12P
- PredatorCZ
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Re: Apex Engine 3ds max plugin
Streampatches are on hold, since I had no experience with marching cubes. I might look at it sometime.Octave wrote: ↑Sun Mar 22, 2020 6:32 pm Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.
I tried compiling the repo in Clion but it keeps failing.Code: Select all
https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
Code: Select all
https://pastebin.com/LwxHc12P
Emulators like cygwin are untested/unsupported, however ApexLib/Tools can be built under Ubuntu with GCC (see travis config).
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- ultra-n00b
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Re: Apex Engine 3ds max plugin
I want to import models from TheHunter COTW but I get this error: "WARNING: [ADF] Uregistered class: AmfMeshHeader (0x6f841426)"
Btw, I extracted the modelc file with DECA. I wonder if I am doing something wrong or maybe the developers modified the format. I can upload the file if needed.
Btw, I extracted the modelc file with DECA. I wonder if I am doing something wrong or maybe the developers modified the format. I can upload the file if needed.