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Godhand PS2 Model file Research, + sample files

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MadReaper
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Godhand PS2 Model file Research, + sample files

Post by MadReaper »

Help needed for Godhand Playstation 2 , The Game Archive is supported by Noesis , but not the model file type.
Maybe somebody could take a look at this sample files, to get some models.

Small 8 MB http://www.mediafire.com/?7t4v1soh4gl5a61
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Re: Godhand PS2 Model file Research, + sample files

Post by noazett »

MadReaper wrote:Help needed for Godhand Playstation 2 , The Game Archive is supported by Noesis , but not the model file type.Maybe somebody could take a look at this sample files, to get some models.
Hello, i am sorry to bump that old thread but i'm also interested in models from that game
as far as i know, file fomats look the same as okami.
i can also provide samples if needed but link above is still working
Thank you
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Re: Godhand PS2 Model file Research, + sample files

Post by noazett »

Hello i'm also bumping that thread as i'm interested in models too. the provided archive in the first post are still available, but i can provide other files if needed. thank you!
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Re: Godhand PS2 Model file Research, + sample files

Post by shakotay2 »

You could try out AFSExplorer:
ikskoks wrote: Sun Nov 11, 2018 10:34 pm
.
AFS-Explorer.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Godhand PS2 Model file Research, + sample files

Post by reh »

The .dat files must be decompressed.
After that you should find .md files which are the templates and .tm3 which are texture files.
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Re: Godhand PS2 Model file Research, + sample files

Post by noazett »

Hi and thanks for the replies. Can you share the method on how to decompress the dat files?
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Re: Godhand PS2 Model file Research, + sample files

Post by reh »

noazett wrote: Thu Oct 17, 2019 12:15 am Hi and thanks for the replies. Can you share the method on how to decompress the dat files?
I no longer have the method of exporting the .dat files, there were people who were parsing this file on wiki.ps23dformat
but for some time now this wiki is no longer active, I suggest you try this site which may have saved something from this wiki http://web.archive.org/web/*/https://ps ... spaces.com
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Re: Godhand PS2 Model file Research, + sample files

Post by shakotay2 »

nearest hit I had with a .dat file:
.
PS2_TM3.png
You may fiddle around with the offset but I think it's a matter of color depth and/or resolution.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Godhand PS2 Model file Research, + sample files

Post by reh »

I found the script that extracts the .dat file, but I don't know who wrote the script .bms, I believe it is the owner of the ps23dformat wiki, but I may be wrong.
GodHandDAT.zip
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Re: Godhand PS2 Model file Research, + sample files

Post by shakotay2 »

There's some point clouds to be found in the model file but I don't have the time to care for the face indices (autocreated ones tend to be ugly):
.
0077_el00.dat-MD.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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